X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.cpp;h=228bfda4aef5e654a368c8c1634460f4ca890541;hb=19f0f64186c38fab38fe802bc1b797b1418d573a;hp=851e88ed07f10d32e4da792364efc0ede7426cd4;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp index 851e88e..228bfda 100644 --- a/src/battle/HeroTag.cpp +++ b/src/battle/HeroTag.cpp @@ -7,51 +7,99 @@ #include "HeroTag.h" +#include "AttackChoice.h" +#include "BattleState.h" #include "Hero.h" +#include "Resources.h" #include "../geometry/operators.h" #include "../geometry/Vector.h" +#include "../graphics/Font.h" #include "../graphics/Frame.h" #include "../graphics/Gauge.h" #include "../graphics/Sprite.h" using geometry::Point; using geometry::Vector; +using graphics::Frame; namespace battle { +const graphics::Sprite *HeroTag::HeroSprite() const { + return battle->HeroAt(index).Sprite(); +} + void HeroTag::Render(SDL_Surface *screen, int width, int height, Point position, bool active) const { + const Resources &r(battle->Res()); + // frame - Vector frameOffset; - if (active) { - activeFrame->Draw(screen, position, width, height); - frameOffset = Vector(activeFrame->BorderWidth(), activeFrame->BorderHeight()); - } else { - frame->Draw(screen, position, width, height); - frameOffset = Vector(frame->BorderWidth(), frame->BorderHeight()); - } + const Frame *frame(active ? r.activeHeroTagFrame : r.heroTagFrame); + Vector frameOffset(frame->BorderWidth(), frame->BorderHeight()); + Vector alignOffset((index % 2) ? 4 * r.heroTagFont->CharWidth() : 0, 0); + frame->Draw(screen, position, width, height); - int yOffset((height - hero->Sprite()->Height()) / 2); + const Hero &hero(battle->HeroAt(index)); // gauges // NOTE: assuming frame border is unit size until charsets are impemented - int gaugeX((align == LEFT ? 10 : 6) * frameOffset.X()); + int gaugeX(((index % 2) ? 10 : 6) * r.heroTagFont->CharWidth()); // 4 units reserved for hero, gaugeX already includes frame offset - int gaugeWidth(width - gaugeX - (align == LEFT ? 1 : 5) * frameOffset.X()); + int gaugeWidth(width - gaugeX - ((index % 2) ? 1 : 5) * r.heroTagFont->CharWidth()); // health gauge, second line - Vector healthGaugeOffset(gaugeX, 2 * frameOffset.Y()); - healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(256)); + Vector healthGaugeOffset(gaugeX, frameOffset.Y() + r.heroTagFont->CharHeight()); + r.healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero.RelativeHealth(255)); // mana gauge, third line - Vector manaGaugeOffset(gaugeX, 3 * frameOffset.Y()); - manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(256)); + Vector manaGaugeOffset(gaugeX, frameOffset.Y() + 2 * r.heroTagFont->CharHeight()); + r.manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero.RelativeMana(255)); // ikari gauge, fourth line - Vector ikariGaugeOffset(gaugeX, 4 * frameOffset.Y()); - ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(256)); + Vector ikariGaugeOffset(gaugeX, frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero.RelativeIP(255)); + + // labels + int labelX(((index % 2) ? 5 : 1) * r.heroTagFont->CharWidth()); + // level + Vector levelLabelOffset(gaugeX, frameOffset.Y()); + r.heroTagLabels->Draw(screen, position + levelLabelOffset, r.levelLabelCol, r.levelLabelRow); + // hp + Vector healthLabelOffset(labelX, frameOffset.Y() + r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + healthLabelOffset, r.healthLabelCol, r.healthLabelRow); + // mp + Vector manaLabelOffset(labelX, frameOffset.Y() + 2 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + manaLabelOffset, r.manaLabelCol, r.manaLabelRow); + // cm + Vector moveLabelOffset(labelX, frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + moveLabelOffset, r.moveLabelCol, r.moveLabelRow); + // ip + Vector ikariLabelOffset(labelX + 3 * r.heroTagFont->CharWidth(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + ikariLabelOffset, r.ikariLabelCol, r.ikariLabelRow); + + // numbers + // level + Vector levelNumberOffset(gaugeX + r.heroTagLabels->Width(), levelLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Level(), screen, position + levelNumberOffset, 2); + // health + Vector healthNumberOffset(labelX + r.heroTagLabels->Width(), healthLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Health(), screen, position + healthNumberOffset, 3); + //mana + Vector manaNumberOffset(labelX + r.heroTagLabels->Width(), manaLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Mana(), screen, position + manaNumberOffset, 3); + + // name + r.normalFont->DrawString(hero.Name(), screen, position + frameOffset + alignOffset, 5); + + // attack icon + if (battle->HeroAt(index).GetAttackChoice().GetType() != AttackChoice::UNDECIDED) { + Vector attackIconOffset(labelX + r.heroTagLabels->Width(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->HeroAt(index).GetAttackChoice().GetType()); + } // hero - Vector heroOffset( - (align == LEFT) ? yOffset : width - hero->Sprite()->Width() - yOffset, - yOffset); - hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2); + HeroSprite()->DrawCenter(screen, position + HeroOffset(), 0, battle->HeroAt(index).Health() > 0 ? 0 : 2); +} + +Vector HeroTag::HeroOffset() const { + return Vector( + ((index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth()) + HeroSprite()->Width() / 2, + battle->Res().normalFont->CharWidth() + HeroSprite()->Height() / 2); } }