X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.cpp;h=33c42db72de3f0b7d270eaace92d9c1f5ad1b47c;hb=58c4bd0571f6d839df5ddb9fa02d8d0d54ad4454;hp=851e88ed07f10d32e4da792364efc0ede7426cd4;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp index 851e88e..33c42db 100644 --- a/src/battle/HeroTag.cpp +++ b/src/battle/HeroTag.cpp @@ -10,6 +10,7 @@ #include "Hero.h" #include "../geometry/operators.h" #include "../geometry/Vector.h" +#include "../graphics/Font.h" #include "../graphics/Frame.h" #include "../graphics/Gauge.h" #include "../graphics/Sprite.h" @@ -34,18 +35,47 @@ void HeroTag::Render(SDL_Surface *screen, int width, int height, Point posi // gauges // NOTE: assuming frame border is unit size until charsets are impemented - int gaugeX((align == LEFT ? 10 : 6) * frameOffset.X()); + int gaugeX((align == LEFT ? 10 : 6) * font->CharWidth()); // 4 units reserved for hero, gaugeX already includes frame offset - int gaugeWidth(width - gaugeX - (align == LEFT ? 1 : 5) * frameOffset.X()); + int gaugeWidth(width - gaugeX - (align == LEFT ? 1 : 5) * font->CharWidth()); // health gauge, second line - Vector healthGaugeOffset(gaugeX, 2 * frameOffset.Y()); - healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(256)); + Vector healthGaugeOffset(gaugeX, frameOffset.Y() + font->CharHeight()); + healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(gaugeWidth)); // mana gauge, third line - Vector manaGaugeOffset(gaugeX, 3 * frameOffset.Y()); - manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(256)); + Vector manaGaugeOffset(gaugeX, frameOffset.Y() + 2 * font->CharHeight()); + manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(gaugeWidth)); // ikari gauge, fourth line - Vector ikariGaugeOffset(gaugeX, 4 * frameOffset.Y()); - ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(256)); + Vector ikariGaugeOffset(gaugeX, frameOffset.Y() + 3 * font->CharHeight()); + ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(gaugeWidth)); + + // labels + int labelX((align == LEFT ? 5 : 1) * font->CharWidth()); + // level + Vector levelLabelOffset(gaugeX, frameOffset.Y()); + sprites->Draw(screen, position + levelLabelOffset, 0, 0); + // hp + Vector healthLabelOffset(labelX, frameOffset.Y() + font->CharHeight()); + sprites->Draw(screen, position + healthLabelOffset, 0, 1); + // mp + Vector manaLabelOffset(labelX, frameOffset.Y() + 2 * font->CharHeight()); + sprites->Draw(screen, position + manaLabelOffset, 0, 2); + // cm + Vector moveLabelOffset(labelX, frameOffset.Y() + 3 * font->CharHeight()); + sprites->Draw(screen, position + moveLabelOffset, 0, 3); + // ip + Vector ikariLabelOffset(labelX + 3 * font->CharWidth(), frameOffset.Y() + 3 * font->CharHeight()); + sprites->Draw(screen, position + ikariLabelOffset, 0, 4); + + // numbers + // level + Vector levelNumberOffset(gaugeX + sprites->Width(), levelLabelOffset.Y()); + font->DrawNumber(hero->Level(), screen, position + levelNumberOffset, 2); + // health + Vector healthNumberOffset(labelX + sprites->Width(), healthLabelOffset.Y()); + font->DrawNumber(hero->Health(), screen, position + healthNumberOffset, 3); + //mana + Vector manaNumberOffset(labelX + sprites->Width(), manaLabelOffset.Y()); + font->DrawNumber(hero->Mana(), screen, position + manaNumberOffset, 3); // hero Vector heroOffset(