X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.cpp;h=7c8769af048986f2d7f8dcd57ee0cc8415c85cb7;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=87f35dd171813f4db3e093c77b5d99f3ed0ab8e7;hpb=3ecf76abb280da727806262b4cac3472d94f9c5a;p=l2e.git diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp index 87f35dd..7c8769a 100644 --- a/src/battle/HeroTag.cpp +++ b/src/battle/HeroTag.cpp @@ -1,36 +1,96 @@ -/* - * HeroTag.cpp - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #include "HeroTag.h" +#include "AttackChoice.h" +#include "BattleState.h" #include "Hero.h" -#include "../geometry/operators.h" +#include "Resources.h" #include "../geometry/Vector.h" +#include "../graphics/Font.h" #include "../graphics/Frame.h" +#include "../graphics/Gauge.h" #include "../graphics/Sprite.h" -using geometry::Point; using geometry::Vector; +using graphics::Frame; namespace battle { -void HeroTag::Render(SDL_Surface *screen, int width, int height, Point position, bool active) const { - if (active) { - activeFrame->Draw(screen, position, width, height); - } else { - frame->Draw(screen, position, width, height); +const graphics::Sprite *HeroTag::HeroSprite() const { + return battle->HeroAt(index).Sprite(); +} + +void HeroTag::Render(SDL_Surface *screen, int width, int height, const Vector &position, bool active) const { + const Resources &r(battle->Res()); + + // frame + const Frame *frame(active ? r.activeHeroTagFrame : r.heroTagFrame); + Vector frameOffset(frame->BorderSize()); + Vector alignOffset((index % 2) ? 4 * r.heroTagFont->CharWidth() : 0, 0); + frame->Draw(screen, position, width, height); + + const Hero &hero(battle->HeroAt(index)); + + // gauges + // NOTE: assuming frame border is unit size until charsets are impemented + int gaugeX(((index % 2) ? 10 : 6) * r.heroTagFont->CharWidth()); + // 4 units reserved for hero, gaugeX already includes frame offset + int gaugeWidth(width - gaugeX - ((index % 2) ? 1 : 5) * r.heroTagFont->CharWidth()); + // health gauge, second line + Vector healthGaugeOffset(gaugeX, frameOffset.Y() + r.heroTagFont->CharHeight()); + r.healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero.RelativeHealth(255)); + // mana gauge, third line + Vector manaGaugeOffset(gaugeX, frameOffset.Y() + 2 * r.heroTagFont->CharHeight()); + r.manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero.RelativeMana(255)); + // ikari gauge, fourth line + Vector ikariGaugeOffset(gaugeX, frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero.RelativeIP(255)); + + // labels + int labelX(((index % 2) ? 5 : 1) * r.heroTagFont->CharWidth()); + // level + Vector levelLabelOffset(gaugeX, frameOffset.Y()); + r.heroTagLabels->Draw(screen, position + levelLabelOffset, r.levelLabelCol, r.levelLabelRow); + // hp + Vector healthLabelOffset(labelX, frameOffset.Y() + r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + healthLabelOffset, r.healthLabelCol, r.healthLabelRow); + // mp + Vector manaLabelOffset(labelX, frameOffset.Y() + 2 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + manaLabelOffset, r.manaLabelCol, r.manaLabelRow); + // cm + Vector moveLabelOffset(labelX, frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + moveLabelOffset, r.moveLabelCol, r.moveLabelRow); + // ip + Vector ikariLabelOffset(labelX + 3 * r.heroTagFont->CharWidth(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.heroTagLabels->Draw(screen, position + ikariLabelOffset, r.ikariLabelCol, r.ikariLabelRow); + + // numbers + // level + Vector levelNumberOffset(gaugeX + r.heroTagLabels->Width(), levelLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Level(), screen, position + levelNumberOffset, 2); + // health + Vector healthNumberOffset(labelX + r.heroTagLabels->Width(), healthLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Health(), screen, position + healthNumberOffset, 3); + //mana + Vector manaNumberOffset(labelX + r.heroTagLabels->Width(), manaLabelOffset.Y()); + r.heroTagFont->DrawNumber(hero.Mana(), screen, position + manaNumberOffset, 3); + + // name + r.normalFont->DrawString(hero.Name(), screen, position + frameOffset + alignOffset, 5); + + // attack icon + if (battle->HeroAt(index).GetAttackChoice().GetType() != AttackChoice::UNDECIDED) { + Vector attackIconOffset(labelX + r.heroTagLabels->Width(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight()); + r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->HeroAt(index).GetAttackChoice().GetType()); } - int verticalHeroOffset((height - hero->Sprite()->Height()) / 2); + // hero + HeroSprite()->DrawCenter(screen, position + HeroOffset(), 0, battle->HeroAt(index).Health() > 0 ? 0 : 2); +} - Vector heroOffset( - (align == LEFT) ? verticalHeroOffset : width - hero->Sprite()->Width() - verticalHeroOffset, - verticalHeroOffset); - hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2); +Vector HeroTag::HeroOffset() const { + return Vector( + ((index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth()) + HeroSprite()->Width() / 2, + battle->Res().normalFont->CharWidth() + HeroSprite()->Height() / 2); } }