X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;fp=src%2Fbattle%2FHeroTag.h;h=5f122cf5d5b77fd24eb3f1f5e3a0d9502ad46681;hb=3c72a71fbf6de96333a641051a20c6bf8b3a5df3;hp=d361252dec1e48070ad9197b8d112981eb662cf4;hpb=7946f704a4cd3a985d2fb523079fce7fa14c341e;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index d361252..5f122cf 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -8,7 +8,9 @@ #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ +#include "Hero.h" #include "../geometry/Point.h" +#include "../geometry/Vector.h" #include @@ -22,7 +24,6 @@ namespace graphics { namespace battle { class AttackChoice; -class Hero; struct Resources; class HeroTag { @@ -34,11 +35,15 @@ public: }; public: + HeroTag() : hero(0), choice(0), res(0), align(LEFT) { }; HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align) : hero(hero), choice(choice), res(res), align(align) { } ~HeroTag() { } public: + const graphics::Sprite *HeroSprite() const { return hero->Sprite(); } + geometry::Vector HeroOffset() const; + void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; private: