X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;h=5f122cf5d5b77fd24eb3f1f5e3a0d9502ad46681;hb=fb285efc25fccb50a2f1afb96fc1afe95f2d0ef1;hp=e0d3a5aa4ac381f9600305cb19a4caa79241f509;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index e0d3a5a..5f122cf 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -8,13 +8,23 @@ #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ +#include "Hero.h" #include "../geometry/Point.h" +#include "../geometry/Vector.h" #include +namespace graphics { + class Font; + class Frame; + class Gauge; + class Sprite; +} + namespace battle { -class Hero; +class AttackChoice; +struct Resources; class HeroTag { @@ -25,14 +35,21 @@ public: }; public: - HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { } + HeroTag() : hero(0), choice(0), res(0), align(LEFT) { }; + HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align) + : hero(hero), choice(choice), res(res), align(align) { } ~HeroTag() { } public: - void Render(SDL_Surface *screen, int width, int height, geometry::Point position) const; + const graphics::Sprite *HeroSprite() const { return hero->Sprite(); } + geometry::Vector HeroOffset() const; + + void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; private: const Hero *hero; + const AttackChoice *choice; + const Resources *res; Alignment align; };