X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;h=9ce1963cb854209d8ef177a9080deb5dbdada9c6;hb=5ff22859ee5966297862d3384206fa2cf52da7ca;hp=c21f8570b63c5de5b2668502f3e876f9c806fd80;hpb=62c0a1d0ac98eb51418e4daa59e80b6cc97b522f;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index c21f857..9ce1963 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -8,36 +8,27 @@ #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ +#include "fwd.h" #include "Hero.h" -#include "../geometry/Point.h" #include "../geometry/Vector.h" +#include "../graphics/fwd.h" #include -namespace graphics { - class Font; - class Frame; - class Gauge; - class Sprite; -} - namespace battle { -class BattleState; - class HeroTag { public: - HeroTag() : battle(0), index(0) { }; + HeroTag() : battle(0), index(0) { } HeroTag(const BattleState *battle, int heroIndex) : battle(battle), index(heroIndex) { } - ~HeroTag() { } public: const graphics::Sprite *HeroSprite() const; geometry::Vector HeroOffset() const; - void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; + void Render(SDL_Surface *screen, int width, int height, const geometry::Vector &position, bool active) const; private: const BattleState *battle;