X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;h=d6ef82d349e88a25cbb504a7c0f8a39a1ae7ba37;hb=092a2dd175a4001a495c84ee85211734fb928c83;hp=b5ab475698b90e14d634fc183fc3e10c2f5727c6;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index b5ab475..d6ef82d 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -1,52 +1,37 @@ -/* - * HeroTag.h - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ -#include "../geometry/Point.h" - -#include - +namespace battle { + class BattleState; +} namespace graphics { - class Frame; - class Gauge; + class Sprite; +} +namespace math { + template + class Vector; } -namespace battle { +#include -class AttackChoice; -class Hero; +namespace battle { class HeroTag { public: - enum Alignment { - LEFT, - RIGHT - }; + HeroTag() : battle(0), index(0) { } + HeroTag(const BattleState *battle, int heroIndex) + : battle(battle), index(heroIndex) { } public: - HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align) - : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { } - ~HeroTag() { } + const graphics::Sprite *HeroSprite() const; + math::Vector HeroOffset() const; -public: - void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; + void Render(SDL_Surface *screen, int width, int height, const math::Vector &position, bool active) const; private: - const Hero *hero; - const AttackChoice *choice; - const graphics::Frame *frame; - const graphics::Frame *activeFrame; - const graphics::Gauge *healthGauge; - const graphics::Gauge *manaGauge; - const graphics::Gauge *ikariGauge; - Alignment align; + const BattleState *battle; + int index; };