X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;h=ddade4d6dcb2431ed85dce16f612dbe142995523;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=004d3eced8fa11d5b93897964d1a45d6934ee617;hpb=0ef4dc19f03955b82d22330342acb179cf12b551;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index 004d3ec..ddade4d 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -1,54 +1,31 @@ -/* - * HeroTag.h - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ -#include "../geometry/Point.h" +#include "fwd.h" +#include "Hero.h" +#include "../geometry/Vector.h" +#include "../graphics/fwd.h" #include -namespace graphics { - class Frame; - class Gauge; - class Sprite; -} - namespace battle { -class AttackChoice; -class Hero; - class HeroTag { public: - enum Alignment { - LEFT, - RIGHT - }; + HeroTag() : battle(0), index(0) { } + HeroTag(const BattleState *battle, int heroIndex) + : battle(battle), index(heroIndex) { } public: - HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, Alignment align) - : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), align(align) { } - ~HeroTag() { } + const graphics::Sprite *HeroSprite() const; + geometry::Vector HeroOffset() const; -public: - void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; + void Render(SDL_Surface *screen, int width, int height, const geometry::Vector &position, bool active) const; private: - const Hero *hero; - const AttackChoice *choice; - const graphics::Frame *frame; - const graphics::Frame *activeFrame; - const graphics::Gauge *healthGauge; - const graphics::Gauge *manaGauge; - const graphics::Gauge *ikariGauge; - const graphics::Sprite *sprites; - Alignment align; + const BattleState *battle; + int index; };