X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.h;h=f1408fd1882b6c5b0dfb413ba37a24702e617f7f;hb=b53c2ec2621ccc654e819cb203dc26e0a482bd41;hp=d361252dec1e48070ad9197b8d112981eb662cf4;hpb=b6502719f0f02bdb4fc39aa66fa4a369ea583036;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index d361252..f1408fd 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -8,7 +8,9 @@ #ifndef BATTLE_HEROTAG_H_ #define BATTLE_HEROTAG_H_ +#include "Hero.h" #include "../geometry/Point.h" +#include "../geometry/Vector.h" #include @@ -21,31 +23,24 @@ namespace graphics { namespace battle { -class AttackChoice; -class Hero; -struct Resources; +class BattleState; class HeroTag { public: - enum Alignment { - LEFT, - RIGHT - }; + HeroTag() : battle(0), index(0) { } + HeroTag(const BattleState *battle, int heroIndex) + : battle(battle), index(heroIndex) { } public: - HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align) - : hero(hero), choice(choice), res(res), align(align) { } - ~HeroTag() { } + const graphics::Sprite *HeroSprite() const; + geometry::Vector HeroOffset() const; -public: void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; private: - const Hero *hero; - const AttackChoice *choice; - const Resources *res; - Alignment align; + const BattleState *battle; + int index; };