X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FMonster.h;h=bb44bb48ed2ce525b4612811ab49790f683e5868;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=0891a2d246c5f4451518e1312ba990317a5cdcf1;hpb=e3a38cbb756b2f0b77afcf91bf2a397bb1677bce;p=l2e.git diff --git a/src/battle/Monster.h b/src/battle/Monster.h index 0891a2d..bb44bb4 100644 --- a/src/battle/Monster.h +++ b/src/battle/Monster.h @@ -1,27 +1,22 @@ -/* - * Monster.h - * - * Created on: Aug 3, 2012 - * Author: holy - */ - #ifndef BATTLE_MONSTER_H_ #define BATTLE_MONSTER_H_ -#include "Stats.h" +#include "AttackChoice.h" +#include "../common/fwd.h" +#include "../common/Stats.h" +#include "../math/Vector.h" #include "../graphics/Animation.h" +#include "../graphics/fwd.h" #include -namespace common { class Item; } -namespace graphics { - class Sprite; -} - namespace battle { class Monster { +public: + static const int TYPE_ID = 202; + public: Monster(); ~Monster(); @@ -40,8 +35,8 @@ public: Uint16 Mana() const { return mana; } int RelativeMana(int max) const { return mana * max / maxMana; } - Stats &GetStats() { return stats; } - const Stats &GetStats() const { return stats; } + common::Stats &GetStats() { return stats; } + const common::Stats &GetStats() const { return stats; } Uint16 ExpReward() const { return expReward; } Uint16 GoldReward() const { return goldReward; } @@ -60,6 +55,9 @@ public: const graphics::Animation *AttackAnimation() const { return attackAnimation; } const graphics::Animation *SpellAnimation() const { return spellAnimation; } + math::Vector &Position() { return position; } + const math::Vector &Position() const { return position; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -69,13 +67,19 @@ public: void SetHealth(Uint16 h) { health = h; } void SetMaxMana(Uint16 m) { maxMana = m; } void SetMana(Uint16 m) { mana = m; } - void SetStats(const Stats &s) { stats = s; } + void SetStats(const common::Stats &s) { stats = s; } void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; } void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; } void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; } + AttackChoice &GetAttackChoice() { return attackChoice; } + const AttackChoice &GetAttackChoice() const { return attackChoice; } + + static void CreateTypeDescription(); + static void Construct(void *); + private: const char *name; graphics::Sprite *sprite; @@ -89,15 +93,19 @@ private: graphics::AnimationRunner animation; - Uint16 maxHealth, health; - Uint16 maxMana, mana; + math::Vector position; + + AttackChoice attackChoice; + + int maxHealth, health; + int maxMana, mana; - Stats stats; + common::Stats stats; - Uint16 expReward, goldReward; + int expReward, goldReward; - Uint8 level; - Uint8 dropChance; + int level; + int dropChance; };