X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FMonster.h;h=d7df41fcffc8ae8897f6d45388a024ea46ce7ff3;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=50a18076d357dff9fc9050caee4fd078c809c1ee;hpb=9d5e525f2bd9035e9add815e287313d09c1bf0fd;p=l2e.git diff --git a/src/battle/Monster.h b/src/battle/Monster.h index 50a1807..d7df41f 100644 --- a/src/battle/Monster.h +++ b/src/battle/Monster.h @@ -1,23 +1,28 @@ -/* - * Monster.h - * - * Created on: Aug 3, 2012 - * Author: holy - */ - #ifndef BATTLE_MONSTER_H_ #define BATTLE_MONSTER_H_ -#include "Stats.h" +namespace common { + class Item; +} +namespace graphics { + class Animation; + class Sprite; +} -#include +#include "AttackChoice.h" +#include "../common/Stats.h" +#include "../math/Vector.h" +#include "../graphics/Animation.h" -namespace graphics { class Sprite; } +#include namespace battle { class Monster { +public: + static const int TYPE_ID = 202; + public: Monster(); ~Monster(); @@ -36,18 +41,29 @@ public: Uint16 Mana() const { return mana; } int RelativeMana(int max) const { return mana * max / maxMana; } - Stats &GetStats() { return stats; } - const Stats &GetStats() const { return stats; } + common::Stats &GetStats() { return stats; } + const common::Stats &GetStats() const { return stats; } Uint16 ExpReward() const { return expReward; } Uint16 GoldReward() const { return goldReward; } - const /* Item */ void *DropItem() const { return dropItem; } + const common::Item *DropItem() const { return dropItem; } Uint8 DropChance() const { return dropChance; } const /* Script */ void *AttackScript() { return attackScript; } const /* Script */ void *DefenseScript() { return defenseScript; } + graphics::AnimationRunner &GetAnimation() { return animation; } + const graphics::AnimationRunner &GetAnimation() const { return animation; } + void SetAnimation(const graphics::AnimationRunner &a) { animation = a; } + + const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } + const graphics::Animation *AttackAnimation() const { return attackAnimation; } + const graphics::Animation *SpellAnimation() const { return spellAnimation; } + + math::Vector &Position() { return position; } + const math::Vector &Position() const { return position; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -57,28 +73,48 @@ public: void SetHealth(Uint16 h) { health = h; } void SetMaxMana(Uint16 m) { maxMana = m; } void SetMana(Uint16 m) { mana = m; } - void SetStats(const Stats &s) { stats = s; } + void SetStats(const common::Stats &s) { stats = s; } void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; } + void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } + void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; } + void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; } + + AttackChoice &GetAttackChoice() { return attackChoice; } + const AttackChoice &GetAttackChoice() const { return attackChoice; } + + static void CreateTypeDescription(); + static void Construct(void *); + private: const char *name; graphics::Sprite *sprite; - /* Item */ void *dropItem; + common::Item *dropItem; /* Script */ void *attackScript; /* Script */ void *defenseScript; - Uint16 maxHealth, health; - Uint16 maxMana, mana; + const graphics::Animation *meleeAnimation; + const graphics::Animation *attackAnimation; + const graphics::Animation *spellAnimation; + + graphics::AnimationRunner animation; + + math::Vector position; + + AttackChoice attackChoice; + + int maxHealth, health; + int maxMana, mana; - Stats stats; + common::Stats stats; - Uint16 expReward, goldReward; + int expReward, goldReward; - Uint8 level; - Uint8 dropChance; + int level; + int dropChance; }; } -#endif /* BATTLE_MONSTER_H_ */ +#endif