X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FMonster.h;h=f1073f2c8bb0e0261f1021320641c73f3f5d41b0;hb=06b6411e5dc8fc6b905530f7adbde8bd0c2bb0ea;hp=1c9218413fef2a78bd72655fb977051ba5781fcc;hpb=628b3a7276d0b330719e05504b23bafcf88f8fca;p=l2e.git diff --git a/src/battle/Monster.h b/src/battle/Monster.h index 1c92184..f1073f2 100644 --- a/src/battle/Monster.h +++ b/src/battle/Monster.h @@ -8,9 +8,14 @@ #ifndef BATTLE_MONSTER_H_ #define BATTLE_MONSTER_H_ -#include +#include "AttackChoice.h" +#include "../common/fwd.h" +#include "../common/Stats.h" +#include "../geometry/Vector.h" +#include "../graphics/Animation.h" +#include "../graphics/fwd.h" -namespace graphics { class Sprite; } +#include namespace battle { @@ -28,52 +33,83 @@ public: Uint16 MaxHealth() const { return maxHealth; } Uint16 Health() const { return health; } int RelativeHealth(int max) const { return health * max / maxHealth; } + void SubtractHealth(int amount); Uint16 MaxMana() const { return maxMana; } Uint16 Mana() const { return mana; } int RelativeMana(int max) const { return mana * max / maxMana; } - Uint16 Attack() const { return attack; } - Uint16 Defense() const { return defense; } - Uint16 Agility() const { return agility; } - Uint16 Intelligence() const { return intelligence; } - Uint16 Gut() const { return gut; } - Uint16 MagicResistance() const { return magicResistance; } + common::Stats &GetStats() { return stats; } + const common::Stats &GetStats() const { return stats; } Uint16 ExpReward() const { return expReward; } Uint16 GoldReward() const { return goldReward; } - const /* Item */ void *DropItem() const { return dropItem; } + const common::Item *DropItem() const { return dropItem; } Uint8 DropChance() const { return dropChance; } const /* Script */ void *AttackScript() { return attackScript; } const /* Script */ void *DefenseScript() { return defenseScript; } + graphics::AnimationRunner &GetAnimation() { return animation; } + const graphics::AnimationRunner &GetAnimation() const { return animation; } + void SetAnimation(const graphics::AnimationRunner &a) { animation = a; } + + const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } + const graphics::Animation *AttackAnimation() const { return attackAnimation; } + const graphics::Animation *SpellAnimation() const { return spellAnimation; } + + geometry::Vector &Position() { return position; } + const geometry::Vector &Position() const { return position; } + // temporary setters until loader is implemented public: + void SetName(const char *n) { name = n; } void SetSprite(graphics::Sprite *s) { sprite = s; } + void SetLevel(Uint8 l) { level = l; } + void SetMaxHealth(Uint16 m) { maxHealth = m; } + void SetHealth(Uint16 h) { health = h; } + void SetMaxMana(Uint16 m) { maxMana = m; } + void SetMana(Uint16 m) { mana = m; } + void SetStats(const common::Stats &s) { stats = s; } + void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; } + + void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } + void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; } + void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; } + + AttackChoice &GetAttackChoice() { return attackChoice; } + const AttackChoice &GetAttackChoice() const { return attackChoice; } + + static void CreateTypeDescription(); + static void Construct(void *); private: const char *name; graphics::Sprite *sprite; - /* Item */ void *dropItem; + common::Item *dropItem; /* Script */ void *attackScript; /* Script */ void *defenseScript; - Uint16 maxHealth, health; - Uint16 maxMana, mana; + const graphics::Animation *meleeAnimation; + const graphics::Animation *attackAnimation; + const graphics::Animation *spellAnimation; + + graphics::AnimationRunner animation; + + geometry::Vector position; + + AttackChoice attackChoice; + + int maxHealth, health; + int maxMana, mana; - Uint16 attack; - Uint16 defense; - Uint16 agility; - Uint16 intelligence; - Uint16 gut; - Uint16 magicResistance; + common::Stats stats; - Uint16 expReward, goldReward; + int expReward, goldReward; - Uint8 level; - Uint8 dropChance; + int level; + int dropChance; };