X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FMonster.h;h=f1073f2c8bb0e0261f1021320641c73f3f5d41b0;hb=06b6411e5dc8fc6b905530f7adbde8bd0c2bb0ea;hp=232da8fae99bd9f705229bc5684400eb0a49b78d;hpb=8967f42789c619df6e5874f5c6a9ea4b6b6c33db;p=l2e.git diff --git a/src/battle/Monster.h b/src/battle/Monster.h index 232da8f..f1073f2 100644 --- a/src/battle/Monster.h +++ b/src/battle/Monster.h @@ -9,16 +9,14 @@ #define BATTLE_MONSTER_H_ #include "AttackChoice.h" -#include "Stats.h" +#include "../common/fwd.h" +#include "../common/Stats.h" +#include "../geometry/Vector.h" #include "../graphics/Animation.h" +#include "../graphics/fwd.h" #include -namespace common { class Item; } -namespace graphics { - class Sprite; -} - namespace battle { class Monster { @@ -41,8 +39,8 @@ public: Uint16 Mana() const { return mana; } int RelativeMana(int max) const { return mana * max / maxMana; } - Stats &GetStats() { return stats; } - const Stats &GetStats() const { return stats; } + common::Stats &GetStats() { return stats; } + const common::Stats &GetStats() const { return stats; } Uint16 ExpReward() const { return expReward; } Uint16 GoldReward() const { return goldReward; } @@ -61,6 +59,9 @@ public: const graphics::Animation *AttackAnimation() const { return attackAnimation; } const graphics::Animation *SpellAnimation() const { return spellAnimation; } + geometry::Vector &Position() { return position; } + const geometry::Vector &Position() const { return position; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -70,7 +71,7 @@ public: void SetHealth(Uint16 h) { health = h; } void SetMaxMana(Uint16 m) { maxMana = m; } void SetMana(Uint16 m) { mana = m; } - void SetStats(const Stats &s) { stats = s; } + void SetStats(const common::Stats &s) { stats = s; } void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; } void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } @@ -80,6 +81,9 @@ public: AttackChoice &GetAttackChoice() { return attackChoice; } const AttackChoice &GetAttackChoice() const { return attackChoice; } + static void CreateTypeDescription(); + static void Construct(void *); + private: const char *name; graphics::Sprite *sprite; @@ -93,17 +97,19 @@ private: graphics::AnimationRunner animation; + geometry::Vector position; + AttackChoice attackChoice; - Uint16 maxHealth, health; - Uint16 maxMana, mana; + int maxHealth, health; + int maxMana, mana; - Stats stats; + common::Stats stats; - Uint16 expReward, goldReward; + int expReward, goldReward; - Uint8 level; - Uint8 dropChance; + int level; + int dropChance; };