X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FNumberAnimation.cpp;h=fcc707f7802e25f28c4bc2a4751d6abbd741e332;hb=3ecf065f3bcef720e82bb137a2be734ed7e16746;hp=17eb771c64b91b7607b76b1c6e8d91f9983a38fb;hpb=2d54ee208839678d0125a53c7973c098fd8c98b7;p=l2e.git diff --git a/src/battle/NumberAnimation.cpp b/src/battle/NumberAnimation.cpp index 17eb771..fcc707f 100644 --- a/src/battle/NumberAnimation.cpp +++ b/src/battle/NumberAnimation.cpp @@ -7,11 +7,9 @@ #include "NumberAnimation.h" -#include "../geometry/operators.h" #include "../geometry/Vector.h" using app::State; -using geometry::Point; using geometry::Vector; using graphics::Animation; using graphics::AnimationRunner; @@ -87,8 +85,8 @@ int NumberAnimation::Height() const { return animation[0].GetSprite()->Height(); } -void NumberAnimation::Draw(SDL_Surface *dest, const Point &positionIn) const { - Point position(positionIn); +void NumberAnimation::Draw(SDL_Surface *dest, const Vector &positionIn) const { + Vector position(positionIn); Vector step(animation[0].GetSprite()->Width(), 0); if (number > 999) { if (animation[0].Running()) {