X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FNumberAnimation.cpp;h=fcc707f7802e25f28c4bc2a4751d6abbd741e332;hb=93cd8cb0f16c1809d76faa33ed6f281a3276140b;hp=7002f57c8c7e679f61630429435cbb1a3efab1ed;hpb=aedc31b88715246abc00a0ab333bea6e17bbb780;p=l2e.git diff --git a/src/battle/NumberAnimation.cpp b/src/battle/NumberAnimation.cpp index 7002f57..fcc707f 100644 --- a/src/battle/NumberAnimation.cpp +++ b/src/battle/NumberAnimation.cpp @@ -7,23 +7,22 @@ #include "NumberAnimation.h" -#include "../geometry/operators.h" #include "../geometry/Vector.h" using app::State; -using geometry::Point; using geometry::Vector; -using graphics::ComplexAnimation; +using graphics::Animation; +using graphics::AnimationRunner; using graphics::Sprite; namespace battle { -NumberAnimation::NumberAnimation(int number, const ComplexAnimation &a, const Sprite *numbers) +NumberAnimation::NumberAnimation(int number, const Animation *a, const Sprite *numbers) : number(number) { - animation[0] = a; - animation[1] = a; - animation[2] = a; - animation[3] = a; + animation[0] = AnimationRunner(a); + animation[1] = AnimationRunner(a); + animation[2] = AnimationRunner(a); + animation[3] = AnimationRunner(a); animation[0].ChangeSprite(numbers); animation[1].ChangeSprite(numbers); @@ -86,8 +85,8 @@ int NumberAnimation::Height() const { return animation[0].GetSprite()->Height(); } -void NumberAnimation::Draw(SDL_Surface *dest, const Point &positionIn) const { - Point position(positionIn); +void NumberAnimation::Draw(SDL_Surface *dest, const Vector &positionIn) const { + Vector position(positionIn); Vector step(animation[0].GetSprite()->Width(), 0); if (number > 999) { if (animation[0].Running()) {