X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FTargetSelection.cpp;h=573200a799c1caf96e3819f47850e5eb67fd4a29;hb=HEAD;hp=5fbf78525d21d1318b636b5b63beb6f756c57c5c;hpb=b53c2ec2621ccc654e819cb203dc26e0a482bd41;p=l2e.git diff --git a/src/battle/TargetSelection.cpp b/src/battle/TargetSelection.cpp index 5fbf785..573200a 100644 --- a/src/battle/TargetSelection.cpp +++ b/src/battle/TargetSelection.cpp @@ -1,25 +1,31 @@ -/* - * TargetSelection.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "TargetSelection.h" -#include "BattleState.h" +#include "Battle.h" #include "../common/TargetingMode.h" +#include + + namespace battle { -TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnemy) +TargetSelection::TargetSelection() +: battle(0) +, selected() +, selection(-1) +, cursor(0) +, multiple(false) +, enemy(true) { + +} + +TargetSelection::TargetSelection(Battle *battle, bool multiple, bool atEnemy) : battle(battle) -, selected(battle ? (battle->MaxMonsters() > battle->NumHeroes() ? battle->MaxMonsters() : battle->NumHeroes()) : 0, State()) +, selected(battle->MaxMonsters() > battle->NumHeroes() ? battle->MaxMonsters() : battle->NumHeroes(), State()) , selection(-1) , cursor(0) , multiple(multiple) , enemy(atEnemy) { - if (battle && enemy) { + if (enemy) { FindNextEnemy(); } } @@ -27,7 +33,7 @@ TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnem void TargetSelection::ReadMode(const common::TargetingMode &tm) { if (tm.TargetsEnemy()) { - SelectEnemies(); + SelectMonsters(); } else { SelectHeroes(); } @@ -39,8 +45,8 @@ void TargetSelection::ReadMode(const common::TargetingMode &tm) { } -void TargetSelection::SelectEnemies() { - if (TargetsEnemies()) return; +void TargetSelection::SelectMonsters() { + if (TargetsMonsters()) return; enemy = true; UnselectAll(); cursor = 0; @@ -58,23 +64,24 @@ void TargetSelection::SelectHeroes() { void TargetSelection::Reset() { UnselectAll(); cursor = 0; - if (TargetsEnemies()) { + if (TargetsMonsters()) { FindNextEnemy(); } } void TargetSelection::MoveUp() { - if (TargetsEnemies()) return; + if (TargetsMonsters()) return; if (cursor < 2) { - SelectEnemies(); + SelectMonsters(); } else { cursor -= 2; } } void TargetSelection::MoveRight() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { cursor = (cursor + 1) % battle->MaxMonsters(); while (!battle->MonsterPositionOccupied(cursor)) { cursor = (cursor + 1) % battle->MaxMonsters(); @@ -85,7 +92,8 @@ void TargetSelection::MoveRight() { } void TargetSelection::MoveDown() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { SelectHeroes(); return; } @@ -96,7 +104,8 @@ void TargetSelection::MoveDown() { } void TargetSelection::MoveLeft() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); FindNextEnemy(); } else { @@ -105,6 +114,7 @@ void TargetSelection::MoveLeft() { } void TargetSelection::FindNextEnemy() { + assert(battle); int start(cursor); while (!battle->MonsterPositionOccupied(cursor)) { cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters();