X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FTargetSelection.cpp;h=961f57cf845cdf703014c83345dc569803a231f9;hb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;hp=1906c2bb7960ac4b1804300c34d8d498fb3cf8fc;hpb=9718062e6ed305d9f8f1674ff172079688e78088;p=l2e.git diff --git a/src/battle/TargetSelection.cpp b/src/battle/TargetSelection.cpp index 1906c2b..961f57c 100644 --- a/src/battle/TargetSelection.cpp +++ b/src/battle/TargetSelection.cpp @@ -1,13 +1,7 @@ -/* - * TargetSelection.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "TargetSelection.h" #include "BattleState.h" +#include "../common/TargetingMode.h" namespace battle { @@ -23,8 +17,23 @@ TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnem } } -void TargetSelection::SelectEnemies() { - if (TargetsEnemies()) return; + +void TargetSelection::ReadMode(const common::TargetingMode &tm) { + if (tm.TargetsEnemy()) { + SelectMonsters(); + } else { + SelectHeroes(); + } + if (tm.TargetsSingle()) { + SelectSingle(); + } else if (tm.TargetsMultiple()) { + SelectMultiple(); + } +} + + +void TargetSelection::SelectMonsters() { + if (TargetsMonsters()) return; enemy = true; UnselectAll(); cursor = 0; @@ -42,23 +51,24 @@ void TargetSelection::SelectHeroes() { void TargetSelection::Reset() { UnselectAll(); cursor = 0; - if (TargetsEnemies()) { + if (TargetsMonsters()) { FindNextEnemy(); } } void TargetSelection::MoveUp() { - if (TargetsEnemies()) return; + if (TargetsMonsters()) return; if (cursor < 2) { - SelectEnemies(); + SelectMonsters(); } else { cursor -= 2; } } void TargetSelection::MoveRight() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { cursor = (cursor + 1) % battle->MaxMonsters(); while (!battle->MonsterPositionOccupied(cursor)) { cursor = (cursor + 1) % battle->MaxMonsters(); @@ -69,7 +79,8 @@ void TargetSelection::MoveRight() { } void TargetSelection::MoveDown() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { SelectHeroes(); return; } @@ -80,7 +91,8 @@ void TargetSelection::MoveDown() { } void TargetSelection::MoveLeft() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); FindNextEnemy(); } else { @@ -89,6 +101,7 @@ void TargetSelection::MoveLeft() { } void TargetSelection::FindNextEnemy() { + assert(battle); int start(cursor); while (!battle->MonsterPositionOccupied(cursor)) { cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters();