X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FTargetSelection.cpp;h=961f57cf845cdf703014c83345dc569803a231f9;hb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;hp=85639074fd3f5ba998fcbd7ede41a625574b3ef2;hpb=3c72a71fbf6de96333a641051a20c6bf8b3a5df3;p=l2e.git diff --git a/src/battle/TargetSelection.cpp b/src/battle/TargetSelection.cpp index 8563907..961f57c 100644 --- a/src/battle/TargetSelection.cpp +++ b/src/battle/TargetSelection.cpp @@ -1,19 +1,13 @@ -/* - * TargetSelection.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "TargetSelection.h" #include "BattleState.h" +#include "../common/TargetingMode.h" namespace battle { TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnemy) : battle(battle) -, selected(battle ? (battle->MonsterPositions().size() > battle->Heroes().size() ? battle->MonsterPositions().size() : battle->Heroes().size()) : 0, false) +, selected(battle ? (battle->MaxMonsters() > battle->NumHeroes() ? battle->MaxMonsters() : battle->NumHeroes()) : 0, State()) , selection(-1) , cursor(0) , multiple(multiple) @@ -23,8 +17,23 @@ TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnem } } -void TargetSelection::SelectEnemies() { - if (TargetsEnemies()) return; + +void TargetSelection::ReadMode(const common::TargetingMode &tm) { + if (tm.TargetsEnemy()) { + SelectMonsters(); + } else { + SelectHeroes(); + } + if (tm.TargetsSingle()) { + SelectSingle(); + } else if (tm.TargetsMultiple()) { + SelectMultiple(); + } +} + + +void TargetSelection::SelectMonsters() { + if (TargetsMonsters()) return; enemy = true; UnselectAll(); cursor = 0; @@ -42,55 +51,61 @@ void TargetSelection::SelectHeroes() { void TargetSelection::Reset() { UnselectAll(); cursor = 0; - if (TargetsEnemies()) { + if (TargetsMonsters()) { FindNextEnemy(); } } void TargetSelection::MoveUp() { - if (TargetsEnemies()) return; + if (TargetsMonsters()) return; if (cursor < 2) { - SelectEnemies(); + SelectMonsters(); } else { cursor -= 2; } } void TargetSelection::MoveRight() { - if (TargetsEnemies()) { - cursor = (cursor + 1) % battle->MonsterPositions().size(); + assert(battle); + if (TargetsMonsters()) { + cursor = (cursor + 1) % battle->MaxMonsters(); while (!battle->MonsterPositionOccupied(cursor)) { - cursor = (cursor + 1) % battle->MonsterPositions().size(); + cursor = (cursor + 1) % battle->MaxMonsters(); } } else { - cursor = (cursor + 1) % battle->Heroes().size(); + cursor = (cursor + 1) % battle->NumHeroes(); } } void TargetSelection::MoveDown() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { SelectHeroes(); return; } - int newCursor(cursor + 2 % 4); - if (newCursor < int(battle->Heroes().size())) { + int newCursor((cursor + 2) % 4); + if (newCursor < battle->NumHeroes()) { cursor = newCursor; } } void TargetSelection::MoveLeft() { - if (TargetsEnemies()) { - cursor = (cursor + battle->MonsterPositions().size() - 1) % battle->MonsterPositions().size(); + assert(battle); + if (TargetsMonsters()) { + cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); FindNextEnemy(); } else { - cursor = (cursor + battle->Heroes().size() - 1) % battle->Heroes().size(); + cursor = (cursor + battle->NumHeroes() - 1) % battle->NumHeroes(); } } void TargetSelection::FindNextEnemy() { + assert(battle); + int start(cursor); while (!battle->MonsterPositionOccupied(cursor)) { - cursor = (cursor + battle->MonsterPositions().size() - 1) % battle->MonsterPositions().size(); + cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); + if (cursor == start) break; } }