X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FTargetSelection.cpp;h=961f57cf845cdf703014c83345dc569803a231f9;hb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;hp=b24772d55937820732ad0b356f76ab5b13c55cf3;hpb=51c5ffb4958968827b93624f7849c1b7d3a1eacb;p=l2e.git diff --git a/src/battle/TargetSelection.cpp b/src/battle/TargetSelection.cpp index b24772d..961f57c 100644 --- a/src/battle/TargetSelection.cpp +++ b/src/battle/TargetSelection.cpp @@ -1,19 +1,13 @@ -/* - * TargetSelection.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "TargetSelection.h" #include "BattleState.h" +#include "../common/TargetingMode.h" namespace battle { TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnemy) : battle(battle) -, selected(battle ? ((int)battle->MonsterPositions().size() > battle->NumHeroes() ? (int)battle->MonsterPositions().size() : battle->NumHeroes()) : 0, State()) +, selected(battle ? (battle->MaxMonsters() > battle->NumHeroes() ? battle->MaxMonsters() : battle->NumHeroes()) : 0, State()) , selection(-1) , cursor(0) , multiple(multiple) @@ -23,8 +17,23 @@ TargetSelection::TargetSelection(BattleState *battle, bool multiple, bool atEnem } } -void TargetSelection::SelectEnemies() { - if (TargetsEnemies()) return; + +void TargetSelection::ReadMode(const common::TargetingMode &tm) { + if (tm.TargetsEnemy()) { + SelectMonsters(); + } else { + SelectHeroes(); + } + if (tm.TargetsSingle()) { + SelectSingle(); + } else if (tm.TargetsMultiple()) { + SelectMultiple(); + } +} + + +void TargetSelection::SelectMonsters() { + if (TargetsMonsters()) return; enemy = true; UnselectAll(); cursor = 0; @@ -42,26 +51,27 @@ void TargetSelection::SelectHeroes() { void TargetSelection::Reset() { UnselectAll(); cursor = 0; - if (TargetsEnemies()) { + if (TargetsMonsters()) { FindNextEnemy(); } } void TargetSelection::MoveUp() { - if (TargetsEnemies()) return; + if (TargetsMonsters()) return; if (cursor < 2) { - SelectEnemies(); + SelectMonsters(); } else { cursor -= 2; } } void TargetSelection::MoveRight() { - if (TargetsEnemies()) { - cursor = (cursor + 1) % battle->MonsterPositions().size(); + assert(battle); + if (TargetsMonsters()) { + cursor = (cursor + 1) % battle->MaxMonsters(); while (!battle->MonsterPositionOccupied(cursor)) { - cursor = (cursor + 1) % battle->MonsterPositions().size(); + cursor = (cursor + 1) % battle->MaxMonsters(); } } else { cursor = (cursor + 1) % battle->NumHeroes(); @@ -69,7 +79,8 @@ void TargetSelection::MoveRight() { } void TargetSelection::MoveDown() { - if (TargetsEnemies()) { + assert(battle); + if (TargetsMonsters()) { SelectHeroes(); return; } @@ -80,8 +91,9 @@ void TargetSelection::MoveDown() { } void TargetSelection::MoveLeft() { - if (TargetsEnemies()) { - cursor = (cursor + battle->MonsterPositions().size() - 1) % battle->MonsterPositions().size(); + assert(battle); + if (TargetsMonsters()) { + cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); FindNextEnemy(); } else { cursor = (cursor + battle->NumHeroes() - 1) % battle->NumHeroes(); @@ -89,9 +101,10 @@ void TargetSelection::MoveLeft() { } void TargetSelection::FindNextEnemy() { + assert(battle); int start(cursor); while (!battle->MonsterPositionOccupied(cursor)) { - cursor = (cursor + battle->MonsterPositions().size() - 1) % battle->MonsterPositions().size(); + cursor = (cursor + battle->MaxMonsters() - 1) % battle->MaxMonsters(); if (cursor == start) break; } }