X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=2274cfc10a390a15f3dca0f9f4c3fca936528b85;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=92e5185cf70488a5ce8baf9a330011ef7ba51934;hpb=eb2ad5ffd08128d31af32f3929a3295fcfa251e9;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index 92e5185..2274cfc 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -23,9 +23,22 @@ using std::vector; namespace battle { +PerformAttacks::PerformAttacks(Battle *battle, BattleState *parent) +: battle(battle) +, parent(parent) +, moveAnimation(0) +, targetAnimation(0) +, titleBarText(0) +, cursor(-1) { + +} + + void PerformAttacks::OnEnterState(SDL_Surface *screen) { battle->CalculateAttackOrder(); - numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1); + numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 + ? battle->MaxMonsters() + : battle->NumHeroes() + 1); numberPosition.reserve(numberAnimation.size()); OnResize(screen->w, screen->h); } @@ -44,10 +57,10 @@ void PerformAttacks::OnPauseState(SDL_Surface *screen) { void PerformAttacks::OnResize(int width, int height) { - const Resources &res = battle->Res(); - framePosition = battle->ScreenOffset(); + const Resources &res = parent->Res(); + framePosition = parent->ScreenOffset(); frameSize = Vector( - battle->Width(), + parent->Width(), res.titleFrame->BorderHeight() * 2 + res.titleFont->CharHeight()); } @@ -81,7 +94,7 @@ void PerformAttacks::HandleEvents(const Input &input) { AddNumberAnimations(capsule.GetAttackChoice().Selection()); } else { Hero &hero(battle->HeroAt(battle->CurrentAttack().index)); - const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice()); + const AttackChoice &ac(battle->CurrentAttackAttackChoice()); switch (ac.GetType()) { case AttackChoice::SWORD: @@ -126,9 +139,9 @@ void PerformAttacks::HandleEvents(const Input &input) { if (titleBarText) { titleBarTimer = GraphicsTimers().StartCountdown(850); - textPosition = battle->ScreenOffset() + Vector( - (battle->Width() - std::strlen(titleBarText) * battle->Res().titleFont->CharWidth()) / 2, - battle->Res().titleFrame->BorderHeight()); + textPosition = parent->ScreenOffset() + Vector( + (parent->Width() - std::strlen(titleBarText) * parent->Res().titleFont->CharWidth()) / 2, + parent->Res().titleFrame->BorderHeight()); } if (moveAnimation.Valid()) { moveAnimation.Start(*this); @@ -151,25 +164,25 @@ void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) { if (ts.TargetsMonsters()) { for (int i(0); i < battle->MaxMonsters(); ++i) { if (ts.IsBad(i)) { - numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); + numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), parent->Res().numberAnimationPrototype, parent->Res().bigNumberSprite)); numberPosition.push_back( - battle->MonsterAt(i).Position() + battle->ScreenOffset()); + battle->MonsterAt(i).Position() + parent->ScreenOffset()); } else if (ts.IsGood(i)) { - numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite)); + numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), parent->Res().numberAnimationPrototype, parent->Res().greenNumberSprite)); numberPosition.push_back( - battle->MonsterAt(i).Position() + battle->ScreenOffset()); + battle->MonsterAt(i).Position() + parent->ScreenOffset()); } } } else { for (int i(0); i < battle->NumHeroes(); ++i) { if (ts.IsBad(i)) { - numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); + numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), parent->Res().numberAnimationPrototype, parent->Res().bigNumberSprite)); numberPosition.push_back( - battle->HeroAt(i).Position() + battle->ScreenOffset()); + battle->HeroAt(i).Position() + parent->ScreenOffset()); } else if (ts.IsGood(i)) { - numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite)); + numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), parent->Res().numberAnimationPrototype, parent->Res().greenNumberSprite)); numberPosition.push_back( - battle->HeroAt(i).Position() + battle->ScreenOffset()); + battle->HeroAt(i).Position() + parent->ScreenOffset()); } } } @@ -225,11 +238,11 @@ void PerformAttacks::UpdateWorld(Uint32 deltaT) { } void PerformAttacks::Render(SDL_Surface *screen) { - battle->RenderBackground(screen); - battle->RenderMonsters(screen); - battle->RenderHeroes(screen); - battle->RenderCapsule(screen); - battle->RenderSmallHeroTags(screen); + parent->RenderBackground(screen); + parent->RenderMonsters(screen); + parent->RenderHeroes(screen); + parent->RenderCapsule(screen); + parent->RenderSmallHeroTags(screen); RenderTitleBar(screen); RenderNumbers(screen); RenderTargetAnimation(screen); @@ -238,9 +251,9 @@ void PerformAttacks::Render(SDL_Surface *screen) { void PerformAttacks::RenderTitleBar(SDL_Surface *screen) const { if (!titleBarText || !titleBarTimer.Running()) return; - battle->Res().titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y()); + parent->Res().titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y()); - battle->Res().titleFont->DrawString(titleBarText, screen, textPosition); + parent->Res().titleFont->DrawString(titleBarText, screen, textPosition); } void PerformAttacks::RenderNumbers(SDL_Surface *screen) const { @@ -258,13 +271,13 @@ void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen) const { if (ts.TargetsHeroes()) { for (vector >::size_type i(0), end(battle->NumHeroes()); i < end; ++i) { if (ts.IsSelected(i)) { - targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + battle->ScreenOffset()); + targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + parent->ScreenOffset()); } } } else { for (vector >::size_type i(0), end(battle->MaxMonsters()); i < end; ++i) { if (ts.IsSelected(i)) { - targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + battle->ScreenOffset()); + targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + parent->ScreenOffset()); } } }