X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=43414eb89a60d86e7964ad2f63861da7818f5b8e;hb=2255d436a0c2acc10b015827366a72b2ece86094;hp=acb8194746ee46a7bb675882f603a8038e054411;hpb=cded7d136b41e22f363ec702f2288491c0006e3a;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index acb8194..43414eb 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -10,13 +10,12 @@ #include "../BattleState.h" #include "../Hero.h" #include "../Monster.h" +#include "../TargetSelection.h" #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Ikari.h" #include "../../common/Item.h" #include "../../common/Spell.h" -#include "../../geometry/operators.h" -#include "../../geometry/Point.h" #include "../../graphics/Animation.h" #include "../../graphics/Font.h" #include "../../graphics/Frame.h" @@ -25,35 +24,32 @@ using app::Application; using app::Input; -using geometry::Point; using geometry::Vector; using graphics::AnimationRunner; using std::vector; namespace battle { -void PerformAttacks::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void PerformAttacks::OnEnterState(SDL_Surface *screen) { battle->CalculateAttackOrder(); numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1); numberPosition.reserve(numberAnimation.size()); } -void PerformAttacks::ExitState(Application &c, SDL_Surface *screen) { +void PerformAttacks::OnExitState(SDL_Surface *screen) { battle->ClearAllAttacks(); - ctrl = 0; } -void PerformAttacks::ResumeState(Application &ctrl, SDL_Surface *screen) { +void PerformAttacks::OnResumeState(SDL_Surface *screen) { } -void PerformAttacks::PauseState(Application &ctrl, SDL_Surface *screen) { +void PerformAttacks::OnPauseState(SDL_Surface *screen) { } -void PerformAttacks::Resize(int width, int height) { +void PerformAttacks::OnResize(int width, int height) { } @@ -65,19 +61,26 @@ void PerformAttacks::HandleEvents(const Input &input) { battle->ApplyDamage(); battle->NextAttack(); if (battle->AttacksFinished()) { - ctrl->PopState(); + Ctrl().PopState(); return; } battle->CalculateDamage(); - if (battle->CurrentAttack().isMonster) { + if (battle->CurrentAttack().IsMonster()) { Monster &monster(battle->MonsterAt(battle->CurrentAttack().index)); titleBarText = monster.Name(); targetAnimation = AnimationRunner(monster.MeleeAnimation()); moveAnimation = AnimationRunner(monster.AttackAnimation()); monster.SetAnimation(moveAnimation); AddNumberAnimations(battle->MonsterAt(battle->CurrentAttack().index).GetAttackChoice().Selection()); + } else if (battle->CurrentAttack().IsCapsule()) { + Capsule &capsule(battle->GetCapsule()); + titleBarText = capsule.Name(); + targetAnimation = AnimationRunner(capsule.MeleeAnimation()); + moveAnimation = AnimationRunner(capsule.AttackAnimation()); + capsule.SetAnimation(moveAnimation); + AddNumberAnimations(capsule.GetAttackChoice().Selection()); } else { Hero &hero(battle->HeroAt(battle->CurrentAttack().index)); const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice()); @@ -126,10 +129,12 @@ void PerformAttacks::HandleEvents(const Input &input) { if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(850); if (moveAnimation.Valid()) { moveAnimation.Start(*this); - if (battle->CurrentAttack().isMonster) { + if (battle->CurrentAttack().IsMonster()) { battle->MonsterAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); - } else { + } else if (battle->CurrentAttack().IsHero()) { battle->HeroAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); + } else { + battle->GetCapsule().SetAnimation(moveAnimation); } } if (targetAnimation.Valid()) { @@ -140,16 +145,16 @@ void PerformAttacks::HandleEvents(const Input &input) { } void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) { - if (ts.TargetsEnemies()) { + if (ts.TargetsMonsters()) { for (int i(0); i < battle->MaxMonsters(); ++i) { if (ts.IsBad(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); numberPosition.push_back( - battle->MonsterPositions()[i]); + battle->MonsterAt(i).Position()); } else if (ts.IsGood(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite)); numberPosition.push_back( - battle->MonsterPositions()[i]); + battle->MonsterAt(i).Position()); } } } else { @@ -199,7 +204,7 @@ bool PerformAttacks::HasAnimationsRunning() const { void PerformAttacks::ResetAnimation() { if (moveAnimation.Valid()) { moveAnimation.Clear(); - if (!battle->CurrentAttack().isMonster) { + if (!battle->CurrentAttack().IsMonster()) { battle->HeroAt(battle->CurrentAttack().index).GetAnimation().Clear(); } } @@ -221,6 +226,7 @@ void PerformAttacks::Render(SDL_Surface *screen) { battle->RenderBackground(screen, offset); battle->RenderMonsters(screen, offset); battle->RenderHeroes(screen, offset); + battle->RenderCapsule(screen, offset); battle->RenderSmallHeroTags(screen, offset); RenderTitleBar(screen, offset); RenderNumbers(screen, offset); @@ -231,9 +237,9 @@ void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector &offs if (!titleBarText || !titleBarTimer.Running()) return; int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight()); - battle->Res().titleFrame->Draw(screen, Point(offset.X(), offset.Y()), battle->Width(), height); + battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height); - Point textPosition( + Vector textPosition( (battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2, battle->Res().titleFrame->BorderHeight()); battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset); @@ -251,9 +257,17 @@ void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offse void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const { if (!targetAnimation.Valid() || !targetAnimation.Running()) return; const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection()); - for (vector >::size_type i(0), end(ts.TargetsHeroes() ? battle->NumHeroes() : battle->MaxMonsters()); i < end; ++i) { - if (ts.IsSelected(i)) { - targetAnimation.DrawCenter(screen, (ts.TargetsHeroes() ? battle->HeroAt(i).Position() : battle->MonsterPositions()[i]) + offset); + if (ts.TargetsHeroes()) { + for (vector >::size_type i(0), end(battle->NumHeroes()); i < end; ++i) { + if (ts.IsSelected(i)) { + targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + offset); + } + } + } else { + for (vector >::size_type i(0), end(battle->MaxMonsters()); i < end; ++i) { + if (ts.IsSelected(i)) { + targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + offset); + } } } }