X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=44831791d2c749695cc83716d099178c6f552f67;hb=b53c2ec2621ccc654e819cb203dc26e0a482bd41;hp=15c4feba5ab0633cd0acf638ebc1aa0ea2b28d3e;hpb=9cfff98ffce0529c685fbd5aa52e213c295449a1;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index 15c4feb..4483179 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -77,10 +77,10 @@ void PerformAttacks::HandleEvents(const Input &input) { targetAnimation = AnimationRunner(monster.MeleeAnimation()); moveAnimation = AnimationRunner(monster.AttackAnimation()); monster.SetAnimation(moveAnimation); - AddNumberAnimations(battle->MonsterAttackChoiceAt(battle->CurrentAttack().index).Selection()); + AddNumberAnimations(battle->MonsterAt(battle->CurrentAttack().index).GetAttackChoice().Selection()); } else { Hero &hero(battle->HeroAt(battle->CurrentAttack().index)); - const AttackChoice &ac(battle->AttackChoiceAt(battle->CurrentAttack().index)); + const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice()); switch (ac.GetType()) { case AttackChoice::SWORD: @@ -121,11 +121,17 @@ void PerformAttacks::HandleEvents(const Input &input) { moveAnimation.Clear(); break; } - hero.SetAnimation(moveAnimation); } if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(850); - if (moveAnimation.Valid()) moveAnimation.Start(*this); + if (moveAnimation.Valid()) { + moveAnimation.Start(*this); + if (battle->CurrentAttack().isMonster) { + battle->MonsterAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); + } else { + battle->HeroAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); + } + } if (targetAnimation.Valid()) { targetAnimationTimer = GraphicsTimers().StartCountdown(150); } else { @@ -139,11 +145,11 @@ void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) { if (ts.IsBad(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); numberPosition.push_back( - battle->MonsterPositions()[i]); + battle->MonsterAt(i).Position()); } else if (ts.IsGood(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite)); numberPosition.push_back( - battle->MonsterPositions()[i]); + battle->MonsterAt(i).Position()); } } } else { @@ -151,11 +157,11 @@ void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) { if (ts.IsBad(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); numberPosition.push_back( - battle->HeroesPositions()[i]); + battle->HeroAt(i).Position()); } else if (ts.IsGood(i)) { numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite)); numberPosition.push_back( - battle->HeroesPositions()[i]); + battle->HeroAt(i).Position()); } } } @@ -245,10 +251,17 @@ void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offse void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const { if (!targetAnimation.Valid() || !targetAnimation.Running()) return; const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection()); - const vector > &positions(ts.TargetsHeroes() ? battle->HeroesPositions() : battle->MonsterPositions()); - for (vector >::size_type i(0), end(positions.size()); i < end; ++i) { - if (ts.IsSelected(i)) { - targetAnimation.DrawCenter(screen, positions[i] + offset); + if (ts.TargetsHeroes()) { + for (vector >::size_type i(0), end(battle->NumHeroes()); i < end; ++i) { + if (ts.IsSelected(i)) { + targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + offset); + } + } + } else { + for (vector >::size_type i(0), end(battle->MaxMonsters()); i < end; ++i) { + if (ts.IsSelected(i)) { + targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + offset); + } } } }