X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=6c318aaf04138e86c627a94429dcdec23e260911;hb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;hp=4f7a427c6a404a5fbac1ecc3f29de5c1bba936b7;hpb=85ac93ffe31bfeee54aa6167111f1c15f14bc405;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index 4f7a427..6c318aa 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -7,6 +7,7 @@ #include "PerformAttacks.h" +#include "../AttackAnimation.h" #include "../BattleState.h" #include "../Hero.h" #include "../Monster.h" @@ -27,12 +28,15 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using std::vector; namespace battle { void PerformAttacks::EnterState(Application &c, SDL_Surface *screen) { ctrl = &c; battle->WriteOrder(order); + numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1); + numberPosition.reserve(numberAnimation.size()); } void PerformAttacks::ExitState(Application &c, SDL_Surface *screen) { @@ -54,23 +58,12 @@ void PerformAttacks::Resize(int width, int height) { void PerformAttacks::HandleEvents(const Input &input) { - if (titleBarTimer.Running() || (moveAnimation && moveAnimation->Running())) return; - - if (moveAnimation) moveAnimation->Stop(); - titleBarTimer.Clear(); - - ++cursor; - - while (cursor < int(order.size())) { - if (order[cursor].isMonster) { - if (battle->MonsterAt(order[cursor].index).Health() > 0) break; - } else { - if (battle->HeroAt(order[cursor].index).Health() > 0) break; - } - ++cursor; - } - - if (cursor >= int(order.size())) { + if (attackAnimation) attackAnimation->Update(); + CheckNumberAnimation(); + if (HasAnimationsRunning()) return; + ResetAnimation(); + AdvanceCursor(); + if (Finished()) { battle->ClearAllAttacks(); ctrl->PopState(); return; @@ -86,8 +79,27 @@ void PerformAttacks::HandleEvents(const Input &input) { switch (ac.GetType()) { case AttackChoice::SWORD: - titleBarText = hero.HasWeapon() ? hero.Weapon()->Name() : "Melee attack!"; - moveAnimation = hero.AttackAnimation(); + if (hero.HasWeapon()) { + titleBarText = hero.Weapon()->Name(); + moveAnimation = hero.AttackAnimation(); + } else { + titleBarText = "Melee attack!"; + if (hero.MeleeAnimation()) { + moveAnimation = 0; + attackAnimation = hero.MeleeAnimation(); + } else { + moveAnimation = hero.AttackAnimation(); + attackAnimation = 0; + } + } + numberAnimation.push_back(NumberAnimation(15, battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); + if (ac.Selection().TargetsEnemies()) { + numberPosition.push_back( + battle->MonsterPositions()[ac.Selection().SingleSelection()]); + } else { + numberPosition.push_back( + battle->HeroesPositions()[ac.Selection().SingleSelection()]); + } break; case AttackChoice::MAGIC: titleBarText = ac.GetSpell()->Name(); @@ -118,8 +130,54 @@ void PerformAttacks::HandleEvents(const Input &input) { } } - titleBarTimer = GraphicsTimers().StartCountdown(1500); + if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(1500); if (moveAnimation) moveAnimation->Start(*this); + if (attackAnimation) attackAnimation->Start(battle, this); +} + +void PerformAttacks::CheckNumberAnimation() { + if (moveAnimation && moveAnimation->Running()) return; + if (attackAnimation && !attackAnimation->Finished()) return; + if (moveAnimation || attackAnimation) { + moveAnimation = 0; + attackAnimation = 0; + for (vector::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) { + i->Start(*this); + } + } else { + for (vector::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) { + i->CheckTimers(*this); + } + } +} + +bool PerformAttacks::HasAnimationsRunning() const { + if (titleBarTimer.Running()) return true; + if (moveAnimation && moveAnimation->Running()) return true; + for (vector::const_iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) { + if (i->Running()) return true; + } + return false; +} + +void PerformAttacks::ResetAnimation() { + if (moveAnimation) moveAnimation->Stop(); + if (attackAnimation) attackAnimation = 0; + titleBarTimer.Clear(); + numberAnimation.clear(); + numberPosition.clear(); +} + +void PerformAttacks::AdvanceCursor() { + ++cursor; + while (cursor < int(order.size())) { + if (order[cursor].isMonster) { + if (battle->MonsterAt(order[cursor].index).Health() > 0) break; + } else { + if (battle->HeroAt(order[cursor].index).Health() > 0) break; + } + ++cursor; + } } @@ -134,18 +192,29 @@ void PerformAttacks::Render(SDL_Surface *screen) { battle->RenderHeroes(screen, offset); battle->RenderSmallHeroTags(screen, offset); RenderTitleBar(screen, offset); + RenderNumbers(screen, offset); + if (attackAnimation) attackAnimation->Render(screen, offset); } void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector &offset) { if (!titleBarText || !titleBarTimer.Running()) return; int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight()); - battle->Res().titleFrame->Draw(screen, Point(offset.X(), offset.Y()), battle->BackgroundWidth(), height); + battle->Res().titleFrame->Draw(screen, Point(offset.X(), offset.Y()), battle->Width(), height); Point textPosition( - (battle->BackgroundWidth() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2, + (battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2, battle->Res().titleFrame->BorderHeight()); battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset); } +void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offset) { + for (vector::size_type i(0), end(numberAnimation.size()); i < end; ++i) { + if (numberAnimation[i].Running()) { + Vector align(numberAnimation[i].Width() / -2, numberAnimation[i].Height() * -3 / 4); + numberAnimation[i].Draw(screen, numberPosition[i] + align + offset); + } + } +} + }