X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=bc6a11894dc0d369cacad07dd6a63c3a80cd2670;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=50c7b1443ad9b4dd1e3ccafaefac567755df9df3;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index 50c7b14..bc6a118 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -1,15 +1,9 @@ -/* - * PerformAttacks.cpp - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #include "PerformAttacks.h" #include "../BattleState.h" #include "../Hero.h" #include "../Monster.h" +#include "../TargetSelection.h" #include "../../app/Application.h" #include "../../app/Input.h" #include "../../common/Ikari.h" @@ -23,29 +17,27 @@ using app::Application; using app::Input; -using geometry::Vector; +using math::Vector; using graphics::AnimationRunner; using std::vector; namespace battle { -void PerformAttacks::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void PerformAttacks::OnEnterState(SDL_Surface *screen) { battle->CalculateAttackOrder(); numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1); numberPosition.reserve(numberAnimation.size()); } -void PerformAttacks::OnExitState(Application &c, SDL_Surface *screen) { +void PerformAttacks::OnExitState(SDL_Surface *screen) { battle->ClearAllAttacks(); - ctrl = 0; } -void PerformAttacks::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void PerformAttacks::OnResumeState(SDL_Surface *screen) { } -void PerformAttacks::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void PerformAttacks::OnPauseState(SDL_Surface *screen) { } @@ -62,19 +54,26 @@ void PerformAttacks::HandleEvents(const Input &input) { battle->ApplyDamage(); battle->NextAttack(); if (battle->AttacksFinished()) { - ctrl->PopState(); + Ctrl().PopState(); return; } battle->CalculateDamage(); - if (battle->CurrentAttack().isMonster) { + if (battle->CurrentAttack().IsMonster()) { Monster &monster(battle->MonsterAt(battle->CurrentAttack().index)); titleBarText = monster.Name(); targetAnimation = AnimationRunner(monster.MeleeAnimation()); moveAnimation = AnimationRunner(monster.AttackAnimation()); monster.SetAnimation(moveAnimation); AddNumberAnimations(battle->MonsterAt(battle->CurrentAttack().index).GetAttackChoice().Selection()); + } else if (battle->CurrentAttack().IsCapsule()) { + Capsule &capsule(battle->GetCapsule()); + titleBarText = capsule.Name(); + targetAnimation = AnimationRunner(capsule.MeleeAnimation()); + moveAnimation = AnimationRunner(capsule.AttackAnimation()); + capsule.SetAnimation(moveAnimation); + AddNumberAnimations(capsule.GetAttackChoice().Selection()); } else { Hero &hero(battle->HeroAt(battle->CurrentAttack().index)); const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice()); @@ -123,10 +122,12 @@ void PerformAttacks::HandleEvents(const Input &input) { if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(850); if (moveAnimation.Valid()) { moveAnimation.Start(*this); - if (battle->CurrentAttack().isMonster) { + if (battle->CurrentAttack().IsMonster()) { battle->MonsterAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); - } else { + } else if (battle->CurrentAttack().IsHero()) { battle->HeroAt(battle->CurrentAttack().index).SetAnimation(moveAnimation); + } else { + battle->GetCapsule().SetAnimation(moveAnimation); } } if (targetAnimation.Valid()) { @@ -196,7 +197,7 @@ bool PerformAttacks::HasAnimationsRunning() const { void PerformAttacks::ResetAnimation() { if (moveAnimation.Valid()) { moveAnimation.Clear(); - if (!battle->CurrentAttack().isMonster) { + if (!battle->CurrentAttack().IsMonster()) { battle->HeroAt(battle->CurrentAttack().index).GetAnimation().Clear(); } } @@ -209,7 +210,7 @@ void PerformAttacks::ResetAnimation() { } -void PerformAttacks::UpdateWorld(float deltaT) { +void PerformAttacks::UpdateWorld(Uint32 deltaT) { } @@ -218,6 +219,7 @@ void PerformAttacks::Render(SDL_Surface *screen) { battle->RenderBackground(screen, offset); battle->RenderMonsters(screen, offset); battle->RenderHeroes(screen, offset); + battle->RenderCapsule(screen, offset); battle->RenderSmallHeroTags(screen, offset); RenderTitleBar(screen, offset); RenderNumbers(screen, offset); @@ -245,7 +247,7 @@ void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offse } } -void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const { +void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const math::Vector &offset) const { if (!targetAnimation.Valid() || !targetAnimation.Running()) return; const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection()); if (ts.TargetsHeroes()) {