X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=06ce1b89cd93329719988b561b272fcf1c6982e9;hb=f552d26f537af9fa48255bd71cdc1a0a1b860bac;hp=556ae43b5b0bb93b5210457ebb449afa9cc58d0c;hpb=00b557a47e47d9410730d47d436f6158a3fb79f5;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index 556ae43..06ce1b8 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -13,7 +13,7 @@ #include "../BattleState.h" #include "../NumberAnimation.h" #include "../../geometry/Vector.h" -#include "../../graphics/ComplexAnimation.h" +#include "../../graphics/Animation.h" #include @@ -24,43 +24,42 @@ class PerformAttacks public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } + : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void CheckAnimations(); bool HasAnimationsRunning() const; void ResetAnimation(); - void AdvanceCursor(); - bool Finished() const { return cursor >= int(order.size()); } private: + void AddNumberAnimations(const TargetSelection &); + void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset) const; void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset) const; void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; private: - app::Application *ctrl; BattleState *battle; - graphics::Animation *moveAnimation; - graphics::Animation *targetAnimation; + graphics::AnimationRunner moveAnimation; + graphics::AnimationRunner targetAnimation; const char *titleBarText; app::Timer titleBarTimer; app::Timer targetAnimationTimer; - std::vector order; std::vector numberAnimation; - std::vector > numberPosition; + std::vector > numberPosition; int cursor; };