X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=37328dc89db6e01700a94855ac2aa6c9c95c9091;hb=9a7ac49b7e3b7cd4a09b016ceec116830a3458f9;hp=b8623698f5734715b3818c0fe6d375fa9a1b437c;hpb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index b862369..37328dc 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -1,36 +1,32 @@ -/* - * PerformAttacks.h - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #ifndef BATTLE_PERFORMATTACKS_H_ #define BATTLE_PERFORMATTACKS_H_ +namespace battle { + class Battle; + class BattleState; + class TargetSelection; +} + #include "../../app/State.h" #include "../NumberAnimation.h" -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" #include "../../graphics/Animation.h" #include -namespace battle { -class BattleState; -class TargetSelection; +namespace battle { class PerformAttacks : public app::State { public: - explicit PerformAttacks(BattleState *battle) - : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } + PerformAttacks(Battle *battle, BattleState *parent); public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: @@ -49,23 +45,27 @@ private: private: void AddNumberAnimations(const TargetSelection &); - void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderTitleBar(SDL_Surface *screen) const; + void RenderNumbers(SDL_Surface *screen) const; + void RenderTargetAnimation(SDL_Surface *screen) const; private: - BattleState *battle; + Battle *battle; + BattleState *parent; graphics::AnimationRunner moveAnimation; graphics::AnimationRunner targetAnimation; const char *titleBarText; app::Timer titleBarTimer; app::Timer targetAnimationTimer; std::vector numberAnimation; - std::vector > numberPosition; + std::vector > numberPosition; + math::Vector framePosition; + math::Vector frameSize; + math::Vector textPosition; int cursor; }; } -#endif /* BATTLE_PERFORMATTACKS_H_ */ +#endif