X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=a5f3247b404a7fd2bf64fd0dd495453c18843d7d;hb=aedc31b88715246abc00a0ab333bea6e17bbb780;hp=f6157e1bc9d298468f3cfd73ed3950d74c16591e;hpb=222167ba3722dc7f47ff7510006bd516e0010a50;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index f6157e1..a5f3247 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -10,18 +10,21 @@ #include "../../app/State.h" +#include "../BattleState.h" +#include "../NumberAnimation.h" #include "../../geometry/Vector.h" +#include "../../graphics/ComplexAnimation.h" -namespace battle { +#include -class BattleState; +namespace battle { class PerformAttacks : public app::State { public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { } + : ctrl(0), battle(battle), moveAnimation(0), titleBarText(0), cursor(-1) { } public: virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); @@ -35,16 +38,27 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + void CheckNumberAnimation(); + bool HasAnimationsRunning() const; + void ResetAnimation(); + void AdvanceCursor(); + bool Finished() const { return cursor >= int(order.size()); } + private: void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset); + void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset); private: app::Application *ctrl; BattleState *battle; + graphics::Animation *moveAnimation; const char *titleBarText; - app::Timer fakeMoveTimer; + app::Timer titleBarTimer; + std::vector order; + std::vector numberAnimation; + std::vector > numberPosition; int cursor; - bool monsters; };