X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=adbf3ba8f7e84b80399dd3b5ad4a7e34bd7c9d04;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=a5f3247b404a7fd2bf64fd0dd495453c18843d7d;hpb=aedc31b88715246abc00a0ab333bea6e17bbb780;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index a5f3247..adbf3ba 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -10,54 +10,58 @@ #include "../../app/State.h" -#include "../BattleState.h" #include "../NumberAnimation.h" -#include "../../geometry/Vector.h" -#include "../../graphics/ComplexAnimation.h" +#include "../../math/Vector.h" +#include "../../graphics/Animation.h" #include namespace battle { +class BattleState; +class TargetSelection; + class PerformAttacks : public app::State { public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), moveAnimation(0), titleBarText(0), cursor(-1) { } + : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - void CheckNumberAnimation(); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void CheckAnimations(); bool HasAnimationsRunning() const; void ResetAnimation(); - void AdvanceCursor(); - bool Finished() const { return cursor >= int(order.size()); } private: - void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset); - void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset); + void AddNumberAnimations(const TargetSelection &); + + void RenderTitleBar(SDL_Surface *screen, const math::Vector &offset) const; + void RenderNumbers(SDL_Surface *screen, const math::Vector &offset) const; + void RenderTargetAnimation(SDL_Surface *screen, const math::Vector &offset) const; private: - app::Application *ctrl; BattleState *battle; - graphics::Animation *moveAnimation; + graphics::AnimationRunner moveAnimation; + graphics::AnimationRunner targetAnimation; const char *titleBarText; app::Timer titleBarTimer; - std::vector order; + app::Timer targetAnimationTimer; std::vector numberAnimation; - std::vector > numberPosition; + std::vector > numberPosition; int cursor; };