X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=b8623698f5734715b3818c0fe6d375fa9a1b437c;hb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;hp=44ea74bf9eb97e9aad025995c318dfb0666e0d1c;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index 44ea74b..b862369 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -10,7 +10,6 @@ #include "../../app/State.h" -#include "../BattleState.h" #include "../NumberAnimation.h" #include "../../geometry/Vector.h" #include "../../graphics/Animation.h" @@ -19,25 +18,29 @@ namespace battle { +class BattleState; +class TargetSelection; + class PerformAttacks : public app::State { public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } + : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void CheckAnimations(); bool HasAnimationsRunning() const; @@ -51,7 +54,6 @@ private: void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; private: - app::Application *ctrl; BattleState *battle; graphics::AnimationRunner moveAnimation; graphics::AnimationRunner targetAnimation;