X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=fa16b4c37a7a1e1a1427c4eec35ed8fa2388e3f5;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=a4d58dcc64f47ada4dd39f3a6bd0c53c67108cf0;hpb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index a4d58dc..fa16b4c 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -13,54 +13,53 @@ #include "../BattleState.h" #include "../NumberAnimation.h" #include "../../geometry/Vector.h" -#include "../../graphics/ComplexAnimation.h" +#include "../../graphics/Animation.h" #include namespace battle { -class AttackAnimation; - class PerformAttacks : public app::State { public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), moveAnimation(0), attackAnimation(0), titleBarText(0), cursor(-1) { } + : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); + virtual void OnResize(int width, int height); virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); private: - void CheckNumberAnimation(); + void CheckAnimations(); bool HasAnimationsRunning() const; void ResetAnimation(); - void AdvanceCursor(); - bool Finished() const { return cursor >= int(order.size()); } private: - void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset); - void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset); + void AddNumberAnimations(const TargetSelection &); + + void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; private: app::Application *ctrl; BattleState *battle; - graphics::Animation *moveAnimation; - AttackAnimation *attackAnimation; + graphics::AnimationRunner moveAnimation; + graphics::AnimationRunner targetAnimation; const char *titleBarText; app::Timer titleBarTimer; - std::vector order; + app::Timer targetAnimationTimer; std::vector numberAnimation; - std::vector > numberPosition; + std::vector > numberPosition; int cursor; };