X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FRunState.cpp;h=311e0f35c3cc8b8c7aba89350901da1c762a3e92;hb=e1edc92c4fb834c8061118e89c0d7e239742b030;hp=cf113f24f5a41b6aa433191f64365b14b4176f1e;hpb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;p=l2e.git diff --git a/src/battle/states/RunState.cpp b/src/battle/states/RunState.cpp index cf113f2..311e0f3 100644 --- a/src/battle/states/RunState.cpp +++ b/src/battle/states/RunState.cpp @@ -22,19 +22,19 @@ using geometry::Vector; namespace battle { -void RunState::OnEnterState(Application &c, SDL_Surface *screen) { +void RunState::OnEnterState(SDL_Surface *screen) { } -void RunState::OnExitState(Application &c, SDL_Surface *screen) { +void RunState::OnExitState(SDL_Surface *screen) { } -void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void RunState::OnResumeState(SDL_Surface *screen) { timer = GraphicsTimers().StartCountdown(2500); } -void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void RunState::OnPauseState(SDL_Surface *screen) { }