X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FRunState.cpp;h=cf113f24f5a41b6aa433191f64365b14b4176f1e;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=dbf38680d55671ab69ba6057e5bc23eaab0e0398;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/battle/states/RunState.cpp b/src/battle/states/RunState.cpp index dbf3868..cf113f2 100644 --- a/src/battle/states/RunState.cpp +++ b/src/battle/states/RunState.cpp @@ -23,11 +23,11 @@ using geometry::Vector; namespace battle { void RunState::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; + } void RunState::OnExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; + } void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) { @@ -47,7 +47,7 @@ void RunState::OnResize(int width, int height) { void RunState::HandleEvents(const Input &input) { if (timer.Finished()) { battle->SetRunaway(); - ctrl->PopState(); // pop self + Ctrl().PopState(); // pop self } }