X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FRunState.cpp;h=dbf38680d55671ab69ba6057e5bc23eaab0e0398;hb=7252571fb926a187c4c40e8f4eec718f16d63ffa;hp=a22f43816a0006612066ba5ad290df8fd070548d;hpb=0542849dfccfec1ce1477265fa0fee2401a8fb23;p=l2e.git diff --git a/src/battle/states/RunState.cpp b/src/battle/states/RunState.cpp index a22f438..dbf3868 100644 --- a/src/battle/states/RunState.cpp +++ b/src/battle/states/RunState.cpp @@ -22,25 +22,24 @@ using geometry::Vector; namespace battle { -void RunState::EnterState(Application &c, SDL_Surface *screen) { +void RunState::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; - // TODO: push battle animation if enemy is faster } -void RunState::ExitState(Application &c, SDL_Surface *screen) { +void RunState::OnExitState(Application &c, SDL_Surface *screen) { ctrl = 0; } -void RunState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) { timer = GraphicsTimers().StartCountdown(2500); } -void RunState::PauseState(Application &ctrl, SDL_Surface *screen) { +void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void RunState::Resize(int width, int height) { +void RunState::OnResize(int width, int height) { } @@ -68,7 +67,7 @@ void RunState::Render(SDL_Surface *screen) { void RunState::RenderTitleBar(SDL_Surface *screen, const Vector &offset) { int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight()); - battle->Res().titleFrame->Draw(screen, Vector(offset.X(), offset.Y()), battle->Width(), height); + battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height); Vector textPosition( (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,