X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FRunState.cpp;h=f49f36fa0336b9a8e421884085135860f2b56b27;hb=42fea5412a4423e827aac36465b2d9a38968390e;hp=956fa133ec1317329a41bce85e23f1d4d448187e;hpb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;p=l2e.git diff --git a/src/battle/states/RunState.cpp b/src/battle/states/RunState.cpp index 956fa13..f49f36f 100644 --- a/src/battle/states/RunState.cpp +++ b/src/battle/states/RunState.cpp @@ -1,10 +1,3 @@ -/* - * RunState.cpp - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #include "RunState.h" #include "../BattleState.h" @@ -18,12 +11,15 @@ using app::Application; using app::Input; +using graphics::Font; +using graphics::Frame; using math::Vector; +using std::strlen; namespace battle { void RunState::OnEnterState(SDL_Surface *screen) { - + OnResize(screen->w, screen->h); } void RunState::OnExitState(SDL_Surface *screen) { @@ -40,7 +36,18 @@ void RunState::OnPauseState(SDL_Surface *screen) { void RunState::OnResize(int width, int height) { - + const Resources &res = battle->Res(); + const Frame &frame = *res.titleFrame; + const Font &font = *res.titleFont; + + framePosition = battle->ScreenOffset(); + frameSize = Vector ( + battle->Width(), + frame.BorderHeight() * 2 + font.CharHeight()); + + textPosition = Vector( + (battle->Width() - strlen(res.escapeText) * font.CharWidth()) / 2, + frame.BorderHeight()); } @@ -57,22 +64,17 @@ void RunState::UpdateWorld(Uint32 deltaT) { } void RunState::Render(SDL_Surface *screen) { - Vector offset(battle->CalculateScreenOffset(screen)); - battle->RenderBackground(screen, offset); - battle->RenderMonsters(screen, offset); - battle->RenderHeroes(screen, offset); - battle->RenderSmallHeroTags(screen, offset); - RenderTitleBar(screen, offset); + battle->RenderBackground(screen); + battle->RenderMonsters(screen); + battle->RenderHeroes(screen); + battle->RenderSmallHeroTags(screen); + RenderTitleBar(screen); } -void RunState::RenderTitleBar(SDL_Surface *screen, const Vector &offset) { - int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight()); - battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height); - - Vector textPosition( - (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2, - battle->Res().titleFrame->BorderHeight()); - battle->Res().titleFont->DrawString(battle->Res().escapeText, screen, textPosition + offset); +void RunState::RenderTitleBar(SDL_Surface *screen) { + const Resources &res = battle->Res(); + res.titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y()); + res.titleFont->DrawString(res.escapeText, screen, textPosition); } }