X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectAttackType.cpp;h=786277d764900f036dbfffca578d3eacfd0db114;hb=57a9949304b1d938bdb795213a8f46a7e28fcf7c;hp=5e687b670622ec25f4b870cacfe00fa15a34e3cb;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/states/SelectAttackType.cpp b/src/battle/states/SelectAttackType.cpp index 5e687b6..786277d 100644 --- a/src/battle/states/SelectAttackType.cpp +++ b/src/battle/states/SelectAttackType.cpp @@ -65,10 +65,10 @@ void SelectAttackType::HandleInput(const Input &input) { } if (input.JustPressed(Input::ACTION_A)) { - battle->SetAttackType(battle->GetAttackTypeMenu().Selected()); switch (battle->GetAttackTypeMenu().Selected()) { case AttackChoice::SWORD: // TODO: switch to target select + battle->SetAttackType(AttackChoice::SWORD); battle->NextHero(); break; case AttackChoice::MAGIC: @@ -77,6 +77,7 @@ void SelectAttackType::HandleInput(const Input &input) { } break; case AttackChoice::DEFEND: + battle->SetAttackType(AttackChoice::DEFEND); battle->NextHero(); break; case AttackChoice::IKARI: