X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectAttackType.cpp;h=b4f5dcc73f69a071bc4877d682dc27d2c52da2c4;hb=0b11a24a8b08c49d6e4301573602fb6d01e7a8c8;hp=20ab7a4db4f05b90271797217940d0622553d49e;hpb=d97b7038c28058a76e7214e0dce0394fd8b67cff;p=l2e.git diff --git a/src/battle/states/SelectAttackType.cpp b/src/battle/states/SelectAttackType.cpp index 20ab7a4..b4f5dcc 100644 --- a/src/battle/states/SelectAttackType.cpp +++ b/src/battle/states/SelectAttackType.cpp @@ -22,7 +22,7 @@ using math::Vector; namespace battle { void SelectAttackType::OnEnterState(SDL_Surface *screen) { - + OnResize(screen->w, screen->h); } void SelectAttackType::OnExitState(SDL_Surface *screen) { @@ -46,7 +46,11 @@ void SelectAttackType::OnPauseState(SDL_Surface *screen) { void SelectAttackType::OnResize(int width, int height) { - + Vector offset(battle->ScreenOffset()); + Vector position( + (battle->Width() - battle->GetAttackTypeMenu().Width()) / 2, + battle->Height() - battle->GetAttackTypeMenu().Height() - battle->GetAttackTypeMenu().Height() / 2); + menuOffset = offset + position; } @@ -120,18 +124,14 @@ void SelectAttackType::UpdateWorld(Uint32 deltaT) { } void SelectAttackType::Render(SDL_Surface *screen) { - Vector offset(battle->CalculateScreenOffset(screen)); - battle->RenderBackground(screen, offset); - battle->RenderMonsters(screen, offset); - battle->RenderHeroTags(screen, offset); - RenderMenu(screen, offset); + battle->RenderBackground(screen); + battle->RenderMonsters(screen); + battle->RenderHeroTags(screen); + RenderMenu(screen); } -void SelectAttackType::RenderMenu(SDL_Surface *screen, const Vector &offset) { - Vector position( - (battle->Width() - battle->GetAttackTypeMenu().Width()) / 2, - battle->Height() - battle->GetAttackTypeMenu().Height() - battle->GetAttackTypeMenu().Height() / 2); - battle->GetAttackTypeMenu().Render(screen, position + offset); +void SelectAttackType::RenderMenu(SDL_Surface *screen) { + battle->GetAttackTypeMenu().Render(screen, menuOffset); } }