X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectAttackType.h;h=51dd0f478d87f895cdc7a2d9ae5ad977db6e210e;hb=087783315ac5955c17bb3b051c9351f321653df6;hp=3f9832777a5364d6711aad908d99084331366057;hpb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;p=l2e.git diff --git a/src/battle/states/SelectAttackType.h b/src/battle/states/SelectAttackType.h index 3f98327..51dd0f4 100644 --- a/src/battle/states/SelectAttackType.h +++ b/src/battle/states/SelectAttackType.h @@ -1,16 +1,22 @@ -/* - * SelectAttackType.h - * - * Created on: Aug 7, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTATTACKTYPE_H_ #define BATTLE_SELECTATTACKTYPE_H_ -#include "../fwd.h" +namespace battle { + class Battle; + class BattleState; + class HeroTag; + struct Resources; +} +namespace common { + class Item; +} +namespace graphics { + template + class Menu; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" namespace battle { @@ -18,29 +24,41 @@ class SelectAttackType : public app::State { public: - explicit SelectAttackType(BattleState *battle) - : battle(battle) { } + SelectAttackType(Battle *battle, BattleState *parent); public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); +public: + const Resources &Res() const; + graphics::Menu &ItemMenu(); + const graphics::Menu &ItemMenu() const; + const HeroTag &HeroTagAt(int index) const; + const math::Vector &HeroTagPositionAt(int index) const; + + const math::Vector &ScreenOffset() const; + int Width() const; + int Height() const; + private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); private: - void RenderMenu(SDL_Surface *screen, const geometry::Vector &offset); + void RenderMenu(SDL_Surface *screen); private: - BattleState *battle; + Battle *battle; + BattleState *parent; + math::Vector menuOffset; }; } -#endif /* BATTLE_SELECTATTACKTYPE_H_ */ +#endif