X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectAttackType.h;h=557602f50248f0379d7285233fd4e2e55d01ea1c;hb=7252571fb926a187c4c40e8f4eec718f16d63ffa;hp=b2974bb423ecdf68105e6209c977474b358b3a7a;hpb=2a0eca649009f78028db286a67a532429cab5b88;p=l2e.git diff --git a/src/battle/states/SelectAttackType.h b/src/battle/states/SelectAttackType.h index b2974bb..557602f 100644 --- a/src/battle/states/SelectAttackType.h +++ b/src/battle/states/SelectAttackType.h @@ -8,34 +8,32 @@ #ifndef BATTLE_SELECTATTACKTYPE_H_ #define BATTLE_SELECTATTACKTYPE_H_ +#include "../fwd.h" #include "../../app/State.h" #include "../../geometry/Vector.h" namespace battle { -class AttackTypeMenu; -class BattleState; - class SelectAttackType : public app::State { public: explicit SelectAttackType(BattleState *battle) : ctrl(0), battle(battle) { } - ~SelectAttackType() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - - virtual void HandleInput(const app::Input &); + virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: void RenderMenu(SDL_Surface *screen, const geometry::Vector &offset);