X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=22853ce725c36d76fb09f0ef8e153efc3fc9c5d0;hb=520af5a8ef4fdfd4156377d4fccd93eecd450f0f;hp=d66f8b5458dff6fccd822a38d278e6b61ea5a776;hpb=2147d00bbcb43f5cb4499091f646057cb6944cb3;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index d66f8b5..22853ce 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -14,14 +14,11 @@ #include "../../app/Input.h" #include "../../common/Ikari.h" #include "../../common/Item.h" -#include "../../geometry/Point.h" -#include "../../geometry/operators.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; using common::Ikari; -using geometry::Point; using geometry::Vector; using graphics::Frame; @@ -38,7 +35,7 @@ void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); - battle->ActiveHero().GetAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); ctrl.PopState(); } } @@ -55,19 +52,18 @@ void SelectIkari::Resize(int width, int height) { void SelectIkari::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) { + if (battle->ActiveHero().IkariMenu().SelectedIsEnabled() && battle->ActiveHero().IkariMenu().Selected()->HasIkari()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari()); + const Ikari *ikari(battle->ActiveHero().IkariMenu().Selected()->GetIkari()); ac.Selection().Reset(); if (ikari->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); } else { - ac.Selection().SelectEnemies(); + ac.Selection().SelectMonsters(); } if (ikari->GetTargetingMode().TargetsAll()) { - ac.SetType(AttackChoice::MAGIC); - // TODO: remove item from inventory - ac.SetItem(battle->GetIkariMenu().Selected()); + ac.SetType(AttackChoice::IKARI); + ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); } else { @@ -84,16 +80,16 @@ void SelectIkari::HandleEvents(const Input &input) { ctrl->PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetIkariMenu().PreviousRow(); + battle->ActiveHero().IkariMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetIkariMenu().NextItem(); + battle->ActiveHero().IkariMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetIkariMenu().NextRow(); + battle->ActiveHero().IkariMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetIkariMenu().PreviousItem(); + battle->ActiveHero().IkariMenu().PreviousItem(); } } @@ -111,7 +107,7 @@ void SelectIkari::Render(SDL_Surface *screen) { void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderSize()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); @@ -119,18 +115,18 @@ void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector &offset) { void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); - res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); + res.normalFont->DrawString(res.ikariMenuHeadline, screen, position + offset); } void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetIkariMenu().Draw(screen, position + offset); + battle->ActiveHero().IkariMenu().Draw(screen, position + offset); } }