X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=4b8c5b8d0e529ab7f18a371312b13af5913a67ba;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=22853ce725c36d76fb09f0ef8e153efc3fc9c5d0;hpb=d5959073b2c413ba1bd6f3d14bc8bcf59304e488;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 22853ce..4b8c5b8 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -19,33 +19,33 @@ using app::Application; using app::Input; using common::Ikari; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectIkari::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectIkari::OnEnterState(SDL_Surface *screen) { + } -void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectIkari::OnExitState(SDL_Surface *screen) { + } -void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); - ctrl.PopState(); + Ctrl().PopState(); } } -void SelectIkari::PauseState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnPauseState(SDL_Surface *screen) { } -void SelectIkari::Resize(int width, int height) { +void SelectIkari::OnResize(int width, int height) { } @@ -65,19 +65,19 @@ void SelectIkari::HandleEvents(const Input &input) { ac.SetType(AttackChoice::IKARI); ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ActiveHero().IkariMenu().PreviousRow(); @@ -93,7 +93,7 @@ void SelectIkari::HandleEvents(const Input &input) { } } -void SelectIkari::UpdateWorld(float deltaT) { +void SelectIkari::UpdateWorld(Uint32 deltaT) { }