X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=53d2cbd462dc479578861f5a5a48d8966f101e5e;hb=092a2dd175a4001a495c84ee85211734fb928c83;hp=1a36e41c86ed9483e54ac4f7ae7646932eae7aea;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 1a36e41..53d2cbd 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -15,32 +15,33 @@ #include "../../common/Ikari.h" #include "../../common/Item.h" #include "../../graphics/Frame.h" +#include "../../math/Vector.h" using app::Application; using app::Input; using common::Ikari; -using geometry::Vector; +using math::Vector; using graphics::Frame; namespace battle { -void SelectIkari::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SelectIkari::OnEnterState(SDL_Surface *screen) { + } -void SelectIkari::OnExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SelectIkari::OnExitState(SDL_Surface *screen) { + } -void SelectIkari::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnResumeState(SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); - ctrl.PopState(); + Ctrl().PopState(); } } -void SelectIkari::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void SelectIkari::OnPauseState(SDL_Surface *screen) { } @@ -65,19 +66,19 @@ void SelectIkari::HandleEvents(const Input &input) { ac.SetType(AttackChoice::IKARI); ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ActiveHero().IkariMenu().PreviousRow(); @@ -93,7 +94,7 @@ void SelectIkari::HandleEvents(const Input &input) { } } -void SelectIkari::UpdateWorld(float deltaT) { +void SelectIkari::UpdateWorld(Uint32 deltaT) { }