X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=5c1a27a4ee76a781c4fc79ad1143495ac96bfe36;hb=8d3de02319380b5142ac4c88bf54999d4027dba9;hp=7ccfdc481aefa411c44339c7da9bb5d3fe0f2c80;hpb=8f6a2452408f4ae35396cd7008a6fab0ecb03a46;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 7ccfdc4..5c1a27a 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -36,9 +36,9 @@ void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { } void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { - battle->ActiveHeroAttackChoice().SetType(AttackChoice::IKARI); - battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); + battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); ctrl.PopState(); } } @@ -55,27 +55,28 @@ void SelectIkari::Resize(int width, int height) { void SelectIkari::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) { - const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari()); - battle->ActiveHeroAttackChoice().Selection().Reset(); + if (battle->ActiveHero().IkariMenu().SelectedIsEnabled() && battle->ActiveHero().IkariMenu().Selected()->HasIkari()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); + const Ikari *ikari(battle->ActiveHero().IkariMenu().Selected()->GetIkari()); + ac.Selection().Reset(); if (ikari->GetTargetingMode().TargetsAlly()) { - battle->ActiveHeroAttackChoice().Selection().SelectHeroes(); + ac.Selection().SelectHeroes(); } else { - battle->ActiveHeroAttackChoice().Selection().SelectEnemies(); + ac.Selection().SelectEnemies(); } if (ikari->GetTargetingMode().TargetsAll()) { - battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC); + ac.SetType(AttackChoice::MAGIC); // TODO: remove item from inventory - battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { - battle->ActiveHeroAttackChoice().Selection().SetSingle(); + ac.Selection().SetSingle(); } else { - battle->ActiveHeroAttackChoice().Selection().SetMultiple(); + ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } } @@ -83,16 +84,16 @@ void SelectIkari::HandleEvents(const Input &input) { ctrl->PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetIkariMenu().PreviousRow(); + battle->ActiveHero().IkariMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetIkariMenu().NextItem(); + battle->ActiveHero().IkariMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetIkariMenu().NextRow(); + battle->ActiveHero().IkariMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetIkariMenu().PreviousItem(); + battle->ActiveHero().IkariMenu().PreviousItem(); } } @@ -129,7 +130,7 @@ void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector &offset) { Point position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetIkariMenu().Draw(screen, position + offset); + battle->ActiveHero().IkariMenu().Draw(screen, position + offset); } }