X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=5c1a27a4ee76a781c4fc79ad1143495ac96bfe36;hb=9718062e6ed305d9f8f1674ff172079688e78088;hp=d66f8b5458dff6fccd822a38d278e6b61ea5a776;hpb=2147d00bbcb43f5cb4499091f646057cb6944cb3;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index d66f8b5..5c1a27a 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -38,7 +38,7 @@ void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); - battle->ActiveHero().GetAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected()); ctrl.PopState(); } } @@ -55,9 +55,9 @@ void SelectIkari::Resize(int width, int height) { void SelectIkari::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { - if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) { + if (battle->ActiveHero().IkariMenu().SelectedIsEnabled() && battle->ActiveHero().IkariMenu().Selected()->HasIkari()) { AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); - const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari()); + const Ikari *ikari(battle->ActiveHero().IkariMenu().Selected()->GetIkari()); ac.Selection().Reset(); if (ikari->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); @@ -67,7 +67,7 @@ void SelectIkari::HandleEvents(const Input &input) { if (ikari->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::MAGIC); // TODO: remove item from inventory - ac.SetItem(battle->GetIkariMenu().Selected()); + ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); } else { @@ -84,16 +84,16 @@ void SelectIkari::HandleEvents(const Input &input) { ctrl->PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { - battle->GetIkariMenu().PreviousRow(); + battle->ActiveHero().IkariMenu().PreviousRow(); } if (input.JustPressed(Input::PAD_RIGHT)) { - battle->GetIkariMenu().NextItem(); + battle->ActiveHero().IkariMenu().NextItem(); } if (input.JustPressed(Input::PAD_DOWN)) { - battle->GetIkariMenu().NextRow(); + battle->ActiveHero().IkariMenu().NextRow(); } if (input.JustPressed(Input::PAD_LEFT)) { - battle->GetIkariMenu().PreviousItem(); + battle->ActiveHero().IkariMenu().PreviousItem(); } } @@ -130,7 +130,7 @@ void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector &offset) { Point position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); - battle->GetIkariMenu().Draw(screen, position + offset); + battle->ActiveHero().IkariMenu().Draw(screen, position + offset); } }