X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=604689c998d28dbd258f2c8f4636cfc68d1489b2;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=1a36e41c86ed9483e54ac4f7ae7646932eae7aea;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 1a36e41..604689c 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -25,11 +25,11 @@ using graphics::Frame; namespace battle { void SelectIkari::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; + } void SelectIkari::OnExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; + } void SelectIkari::OnResumeState(Application &ctrl, SDL_Surface *screen) { @@ -65,19 +65,19 @@ void SelectIkari::HandleEvents(const Input &input) { ac.SetType(AttackChoice::IKARI); ac.SetItem(battle->ActiveHero().IkariMenu().Selected()); battle->NextHero(); - ctrl->PopState(); + Ctrl().PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { ac.Selection().SetSingle(); } else { ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } } if (input.JustPressed(Input::ACTION_B)) { - ctrl->PopState(); // return control to parent + Ctrl().PopState(); // return control to parent } if (input.JustPressed(Input::PAD_UP)) { battle->ActiveHero().IkariMenu().PreviousRow();