X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=97a951d7c82fea11a5f12d3e2eb4d99847127a1e;hb=e27fcf693589ede18b753d5f64f9dfecfe6344bd;hp=7928888d2bb031805d703001be8733336a180e0d;hpb=41983a2cd8dbbfe6adc02cdfccbf5c2887306e51;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 7928888..97a951d 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -36,7 +36,9 @@ void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { } void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroTargets().HasSelected()) { + if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { + battle->ActiveHeroAttackChoice().SetType(AttackChoice::IKARI); + battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); ctrl.PopState(); } } @@ -51,29 +53,29 @@ void SelectIkari::Resize(int width, int height) { } -void SelectIkari::HandleInput(const Input &input) { +void SelectIkari::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) { const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari()); - battle->ActiveHeroTargets().Reset(); + battle->ActiveHeroAttackChoice().Selection().Reset(); if (ikari->GetTargetingMode().TargetsAlly()) { - battle->ActiveHeroTargets().SelectHeroes(); + battle->ActiveHeroAttackChoice().Selection().SelectHeroes(); } else { - battle->ActiveHeroTargets().SelectEnemies(); + battle->ActiveHeroAttackChoice().Selection().SelectEnemies(); } if (ikari->GetTargetingMode().TargetsAll()) { - battle->SetAttackType(AttackChoice::MAGIC); + battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC); // TODO: remove item from inventory battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { - battle->ActiveHeroTargets().SetSingle(); + battle->ActiveHeroAttackChoice().Selection().SetSingle(); } else { - battle->ActiveHeroTargets().SetMultiple(); + battle->ActiveHeroAttackChoice().Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } }