X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=d66f8b5458dff6fccd822a38d278e6b61ea5a776;hb=2147d00bbcb43f5cb4499091f646057cb6944cb3;hp=7ccfdc481aefa411c44339c7da9bb5d3fe0f2c80;hpb=8f6a2452408f4ae35396cd7008a6fab0ecb03a46;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 7ccfdc4..d66f8b5 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -36,9 +36,9 @@ void SelectIkari::ExitState(Application &c, SDL_Surface *screen) { } void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { - battle->ActiveHeroAttackChoice().SetType(AttackChoice::IKARI); - battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) { + battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI); + battle->ActiveHero().GetAttackChoice().SetItem(battle->GetIkariMenu().Selected()); ctrl.PopState(); } } @@ -56,26 +56,27 @@ void SelectIkari::Resize(int width, int height) { void SelectIkari::HandleEvents(const Input &input) { if (input.JustPressed(Input::ACTION_A)) { if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) { + AttackChoice &ac(battle->ActiveHero().GetAttackChoice()); const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari()); - battle->ActiveHeroAttackChoice().Selection().Reset(); + ac.Selection().Reset(); if (ikari->GetTargetingMode().TargetsAlly()) { - battle->ActiveHeroAttackChoice().Selection().SelectHeroes(); + ac.Selection().SelectHeroes(); } else { - battle->ActiveHeroAttackChoice().Selection().SelectEnemies(); + ac.Selection().SelectEnemies(); } if (ikari->GetTargetingMode().TargetsAll()) { - battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC); + ac.SetType(AttackChoice::MAGIC); // TODO: remove item from inventory - battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected()); + ac.SetItem(battle->GetIkariMenu().Selected()); battle->NextHero(); ctrl->PopState(); } else { if (ikari->GetTargetingMode().TargetsSingle()) { - battle->ActiveHeroAttackChoice().Selection().SetSingle(); + ac.Selection().SetSingle(); } else { - battle->ActiveHeroAttackChoice().Selection().SetMultiple(); + ac.Selection().SetMultiple(); } - ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); + ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor)); } } }