X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=254da726baa71831fac9fcf7713bf1d83dd362c3;hb=dc275497c592669dda75645604a9b35d32f63e90;hp=02b0e25ff8302a5a5d5f5f872d719c909cc5f647;hpb=6d080d21d8055df9962296863b4c0954bc81410b;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index 02b0e25..254da72 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -1,54 +1,52 @@ -/* - * SelectIkari.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ -#include "../../app/State.h" +namespace battle { + class BattleState; + class SelectAttackType; +} -#include "../../geometry/Vector.h" +#include "../../app/State.h" +#include "../../math/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - // TODO: looks like item, spell, and ikari select can be merged into one class class SelectIkari : public app::State { public: SelectIkari(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + : battle(battle), parent(parent) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void RenderFrame(SDL_Surface *); + void RenderHeadline(SDL_Surface *); + void RenderMenu(SDL_Surface *); private: - app::Application *ctrl; BattleState *battle; SelectAttackType *parent; + math::Vector framePosition; + math::Vector frameSize; + math::Vector headlinePosition; + math::Vector menuPosition; }; } -#endif /* BATTLE_SELECTIKARI_H_ */ +#endif