X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=8e565c4e0abbc3d39317a4e4a2df4f0926ed7d81;hb=77915e0186f4fc0788054eb34651c726b80d981c;hp=1550ed8844047709ee7d5d670f8b9b032a710f9d;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index 1550ed8..8e565c4 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -8,15 +8,12 @@ #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ +#include "../fwd.h" #include "../../app/State.h" - #include "../../geometry/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - // TODO: looks like item, spell, and ikari select can be merged into one class class SelectIkari : public app::State { @@ -33,7 +30,7 @@ public: virtual void Resize(int width, int height); - virtual void HandleInput(const app::Input &); + virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *);