X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=9b46deb5e88a8305783cabff32eb67bd6b6dbd50;hb=9a7ac49b7e3b7cd4a09b016ceec116830a3458f9;hp=a7383a0535fd690b6f38b063b06366852f8acf71;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index a7383a0..9b46deb 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -1,16 +1,13 @@ -/* - * SelectIkari.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ -#include "../fwd.h" +namespace battle { + class Battle; + class SelectAttackType; +} + #include "../../app/State.h" -#include "../../geometry/Vector.h" +#include "../../math/Vector.h" namespace battle { @@ -19,34 +16,36 @@ class SelectIkari : public app::State { public: - SelectIkari(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + SelectIkari(Battle *battle, SelectAttackType *parent); public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + void RenderFrame(SDL_Surface *); + void RenderHeadline(SDL_Surface *); + void RenderMenu(SDL_Surface *); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectAttackType *parent; + math::Vector framePosition; + math::Vector frameSize; + math::Vector headlinePosition; + math::Vector menuPosition; }; } -#endif /* BATTLE_SELECTIKARI_H_ */ +#endif