X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.h;h=9b46deb5e88a8305783cabff32eb67bd6b6dbd50;hb=b7b7078d04007d5b86ab160288f88b57d76ea408;hp=1550ed8844047709ee7d5d670f8b9b032a710f9d;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/states/SelectIkari.h b/src/battle/states/SelectIkari.h index 1550ed8..9b46deb 100644 --- a/src/battle/states/SelectIkari.h +++ b/src/battle/states/SelectIkari.h @@ -1,54 +1,51 @@ -/* - * SelectIkari.h - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #ifndef BATTLE_SELECTIKARI_H_ #define BATTLE_SELECTIKARI_H_ -#include "../../app/State.h" +namespace battle { + class Battle; + class SelectAttackType; +} -#include "../../geometry/Vector.h" +#include "../../app/State.h" +#include "../../math/Vector.h" namespace battle { -class BattleState; -class SelectAttackType; - // TODO: looks like item, spell, and ikari select can be merged into one class class SelectIkari : public app::State { public: - SelectIkari(BattleState *battle, SelectAttackType *parent) - : ctrl(0), battle(battle), parent(parent) { } + SelectIkari(Battle *battle, SelectAttackType *parent); public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); - virtual void Resize(int width, int height); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); - virtual void HandleInput(const app::Input &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + virtual void OnResize(int width, int height); private: - void RenderFrame(SDL_Surface *, const geometry::Vector &offset); - void RenderHeadline(SDL_Surface *, const geometry::Vector &offset); - void RenderMenu(SDL_Surface *, const geometry::Vector &offset); + void RenderFrame(SDL_Surface *); + void RenderHeadline(SDL_Surface *); + void RenderMenu(SDL_Surface *); private: - app::Application *ctrl; - BattleState *battle; + Battle *battle; SelectAttackType *parent; + math::Vector framePosition; + math::Vector frameSize; + math::Vector headlinePosition; + math::Vector menuPosition; }; } -#endif /* BATTLE_SELECTIKARI_H_ */ +#endif